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Post by Oboroz on Mar 20, 2018 19:59:53 GMT -6
I've got another small tweak I would like to suggest: Characters can not join a DE for 72 hours after leaving one. There are two reasons I believe this could be a good course of action. This obviously would not apply to those threads that split off from a bigger de.
1. If another DE pops up that the person is more interested in, they may just dip out of their current DE to join it for entirely meta reasons. This can allow someone to basically unbusy themselves.
2. The current meta which allows for this is beneficial to defenders. They can pop out of threads as needed. As has been displayed those who are antagonizing are usually at a disadvantage already. A shift in the meta will make it so that if every defender on earth piles in, weaker villains can respond by causing mayhem elsewhere. This is still metagaming, but people will always metagame, and I believe it is better to put it in the hands of the disadvantaged. This could also benefit the site in generating more fights altogether and increase more strategy, possibly help even bring some balance to the fights.
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Post by Ghost Banzo on Mar 21, 2018 4:31:07 GMT -6
I would agree with the caveat that there's some sort of rule for "connected" DEs. Like, say the WTF has split and is attacking North City and Satan City at the same time. Some sorta travel between the two fronts is reasonable. If, however, Bing the 3rd, Demon Lord is attacking Vegeta and someone else is attacking Earth, get yerself gone, you ain't joining both.
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Tanga
Archived
XP/PL TRANSFERRED TO KORLA
PL: 10,000
Overdrive (+x3T)
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Post by Tanga on Mar 21, 2018 16:31:50 GMT -6
I dont know if if I'm fully on board with this idea at least not in it's current form. People don't always leave a DE just to join another one, while your first point for creating this rule is a fair one it discounts that someone could leave one DE to join another for entirely IC reasons as well.
This also does not account for the fact that one DE can on on quite long and this rule would in it's current state would prevent someone who exit's a DE that is essentially wrapping up from then joining a new DE that may have popped up during the end of the original.
I do however like the idea in theory, I just think it needs some refining Banzo's idea of allowing movement between connected DE's is a decent one.
Some ideas on ways to fix it could be the connected DE's idea or rather than outright locking people out of joining other DE's they instead are at some sort of penalty for that second DE or a means of making it so that this does not stop people who exit a DE that is clearly ending.
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Post by Majin Mumbo on Mar 21, 2018 16:36:51 GMT -6
I think this is a good idea. What I think it should be instead of total banishment is exemption from the rule. You CAN still join a DE past 72 hours, you just need permission from staff and the players in it. With this rule in place, we could force players who just exited some other DE to give an explanation as to why they wanna join a new one. It cant be as simple as "Well I heard the bat signal/sensed his energy lol". It's gotta be slightly more concrete, just like when people wanna join a DE past 72 hours normally.
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Post by Deleted on Mar 21, 2018 16:41:07 GMT -6
The idea needs some refinement, and good ideas have already been proposed on that front. But this is something the site could use, once it's tweaked a bit.
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Post by Oboroz on Mar 23, 2018 19:59:25 GMT -6
I can definitely understand the concerns on the other end. Perhaps a better way to handle it would just be to take the story behind the departure/arrival into account. If a participant in the new DE has telekinesis and communicates a threat to an ally in another it'd make sense, as would if the two have scouters to communicate with. Energy sensing perhaps within reason after a certain PL threshold makes sense too, although I am reluctant to say what those thresholds should be. Some sort of penalty on any DE bonus for someone who just has their character dip out without good reason just to join another would be cool.
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Post by Majin Mumbo on Mar 23, 2018 23:11:26 GMT -6
You'd also need to take into consideration when each DE Takes place. Liquid time doesn't mean that a DE happening in December can contact a DE that started back in November. Within reason it's possible, but after a point contacting a friend who's in another DE is literally impossible.
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Post by Lord Kelvin on Apr 9, 2018 22:51:46 GMT -6
So a person in a DE from last month can join a DE from this month, but the reverse is not possible. Members can only travel to threads formed after their own. Boundaries must be defined to determine what DE threads a character can travel to. For example, maybe you can only switch between DE threads started with 1 or 2 weeks of separation. If my DE started Monday, I can still join a DE from last Monday because they're within the defined interval. But I can't join any DE's beyond that interval.
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