I noticed that KP is a highly values quantity in this system. Not for the obvious fact that our system revolves around it, but because there are very few ways in which players can gain or -even rarer, steal KP. For example, Ki Cripple is required to drain KP from a player under very specific conditions: The attack must be successful and the end-damage must be above 50% of the victim's PL. Bloodlust, which is tier three, returns ALL KP IF
and only IF
your attack deals the killing blow. There are a few more KP-related instances and they are all tied to single-use SIG techniques. It is very difficult and special to gain or lose KP. Because losing and gaining KP is directly linked to a person's mobility in battle, mobility is also a very special and important aspect of this system. In conclusion, I believe a stun-type technique could only ever be a SIG.
On the other hand, I have the impression that players want stun mainly to escape a DE instead of gaining an advantage in battle. I propose techniques like Solar Flare to act more as a 'smokescreen' than a 'stun'. I'll explain.
We have type-A
characters that can't be detected: androids and players with energy suppression.
We have type-B
characters capable of detecting: scouters and those whom used a tech slot for ki sense.
We have type-C
characters whom forgo the ability to detect: players whom didn't
buy scouters or don't
have ki sense.Proposition I
Therefore, naturally, if a player uses "Smokescreen" in battle, then type-A
should be able to escape from a type-C
character without contest.Proposition II
In addition, type-A
are susceptible to being stopped by type-B
, although it's not like they can see
the player -they have to rely on extensions of their vision! Scouters and Ki Sense are not substitutes for vision, there are bound to be inaccuracies. Currently, to stop a character from escaping a DE, players need only intervene without expending KP. It is very
easy to trap someone. This proposition states that, if a type-A
character uses "Smokescreen", type-B MUST
use a technique to stop them; whether it's an N1 or an afterimage.