I noticed that KP is a highly values quantity in this system. Not for the obvious fact that our system revolves around it, but because there are very few ways in which players can gain or -even rarer, steal KP. For example, Ki Cripple is required to drain KP from a player under very specific conditions: The attack must be successful and the end-damage must be above 50% of the victim's PL. Bloodlust, which is tier three, returns ALL KP
IF and only
IF your attack deals the killing blow. There are a few more KP-related instances and they are all tied to single-use SIG techniques. It is very difficult and special to gain or lose KP. Because losing and gaining KP is directly linked to a person's mobility in battle, mobility is also a very special and important aspect of this system. In conclusion, I believe a stun-type technique could only ever be a SIG.
On the other hand, I have the impression that players want stun mainly to escape a DE instead of gaining an advantage in battle. I propose techniques like Solar Flare to act more as a 'smokescreen' than a 'stun'. I'll explain.
We have
type-A characters that can't be detected: androids and players with energy suppression.
We have
type-B characters capable of detecting: scouters and those whom used a tech slot for ki sense.
We have
type-C characters whom forgo the ability to detect: players whom
didn't buy scouters or
don't have ki sense.
Proposition ITherefore, naturally, if a player uses "Smokescreen" in battle, then
type-A should be able to escape from a
type-C character without contest.
Proposition IIIn addition,
type-A are susceptible to being stopped by
type-B, although it's not like they can
see the player -they have to rely on extensions of their vision! Scouters and Ki Sense are not substitutes for vision, there are bound to be inaccuracies. Currently, to stop a character from escaping a DE, players need only intervene without expending KP. It is
very easy to trap someone. This proposition states that, if a
type-A character uses "Smokescreen",
type-B MUST use a technique to stop them; whether it's an N1 or an afterimage.