Sketch
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Majins
Sept 2, 2017 7:38:13 GMT -6
Suri likes this
Post by Sketch on Sept 2, 2017 7:38:13 GMT -6
MAJINS
|| NAME PUN THEME: Magic Incantations | STARTING PLANET: Anywhere || CANON EXAMPLES
- Majin Buu
- Super Buu
- Kid Buu
- Neko Majin Z
- Miss Buu
BACKGROUND
APPEARANCE: The traditional Majin is a squishy humanoid that come in many sizes and colors. Majin are by and large not a particularly 'traditional' race, many majin come in a wide variety of colors, and while they always have at least one antenna atop their head a more significant number of not uncommon to the extent that some Majin even appear to have a head of 'hair' that is in fact just a mass of antenna. Normally male majin are quite large either in pure bulk as if they were muscular weight lifters, or via squishy 'fat', females on the other hand tend to be more slender in appearance.
HISTORY: Majin have a rather strange history, stories indicate the race to have been spawned from two majin that lived on and defended the Earth many many years ago however where the original two majin themselves came from is up to constant debate varying between stories of them being created on Earth to them being created for some darker purpose, regardless the Majin have been a permanant fixture on Earth for at least two thousand years and as such have integrated themselves into Earth culture, once space travel became more commonplace Majin much like Humans took to the stars to explore and many made homes amongst the other races making homes among the many habitable planets, being a very adaptive race the majins that chose these new homes tend to become more like the races they live among.
TRAITS
| A majin's body may be soft and malleable, but it is extremely durable. Majin's can survive in extremely harsh conditions for extended periods, including the vacuum of space. Once per-thread, a Majin can reduce the incoming damage of an attack by 33%.
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| Majin's possess the strange ability to absorb the power of other beings to add to their own. During a thread, a Majin can attempt to absorb another character. If they are not interrupted by a KP Attack, they will successfully absorb the foe on their next post. The Majin gains 10% of the foe's Power Level (Cap of 5,000 per Absorb, with a life-time cap of 25,000 PL across all absorbs), as well as one non-SIG, non-ULT technique from their arsenal. If the foe is below 80% of the Majin's Power Level, they only gain 5% of the victim's Power instead.
Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target. Additionally, an absorption cannot occur if the defeated opponent has been vaporized or disintegrated by the attack that killed them, though this can be overruled if the vaporization is deemed to have been done solely to OOCly prevent an absorption attempt. |
| Majin's are capable of incredible feats of self-healing, with legends saying some Majin can regenerate their lost body with only a single cell left. Once per-thread, a Majin can heal themselves equal to 120% of their Power Level. If they take more than 300% of their own Power Level from a single attack, however, they cannot activate this skill.
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TRANSFORMATIONS
TRANSFORMATION NAME | POWER LEVEL MULTIPLIER | POWER LEVEL REQUIREMENTS | NOTES | Dai Majin | x1/x3
| 0 - Starting
| Permanent.
| Shugā Majin | x2/x5
| 60,000 PL
| Permanent.
| Evil / Good Majin | x10/x13
| 100,000 PL
| Permanent.
| Mighty Majin | x18/x21
| 175,000 PL
| Permanent.
| Wonder Majin | x23/x26
| 215,000 PL | Permanent.
| Super Majin | x35/x38
| 300,000 PL
| Permanent.
| Pure Majin | x44
| 415,000 PL
| Permanent.
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