Post by Deleted on Jul 1, 2018 0:25:35 GMT -6

|| WYNN, A HAKAIJIN KING ||
NAME: Wynn K. Bruuer
NAME PUN: Wine
ALIASES:
► King Bruuer
► Destroyer
► Cat-Napper
► No. #1 Dad
GENDER: Male
SPECIES: Hakaijin | Alien B
AGE: Seventy-Three
OCCUPATION: TBD
BASE POWER LEVEL: TBD
TECHNIQUE SLOTS: 5/5
STARTING PLANET: TBD
FACTION: None Yet
> BACKGROUND
Work in Progress
Work in Progress
> COMBAT INFORMATION
TRAITS
TECHNIQUES
TRANSFORMATIONS
TRAITS
Noble Heritage [START|BASE TRAIT]: Wynn was a prodigal child, and still showed immense promise from the start of his training regimesas a child. Due to his royal blood and combative lineage, he gains a Jump Start and starts with two extra tech slots.
High-Up Highness [LOCKED|SUPER TRAIT]: No pain, no gain. Wynn might have had a little extra push, but the King of the Hakaijin continues to push himself to ridiculous limits to further his power. His body gains even more benefit from training and practice, allowing his base XP:PL conversion to be boosted to 1.2.
TECHNIQUES
[N1|OFFENSIVE ] Dukes Up: A melee attack that can range from a rushdown barrage of fists to a single ki-infused kick. Wynn's technique with this attack is rather indirect and unfocused, resulting in less damage- but more energy remaining. It is usually used to get the opponent moving or on the defensive rather than to only deal direct damage. This deals 33% of Wynn's offensive PL in damage and costs 1KP.
[UP2|OFFENSIVE ] Baron Bash: Wynn's attacks are more focused, perhaps directed to areas he can identify as weaker or more crucial points on the foe's body. He now conducts all of his energy into a single attack, whether it be a punch or a kick, to concentrate his damage on one area of the foe. This deals 66% of Wynn's offensive PL in damage and costs 2KP.
[MP3|OFFENSIVE ] King’s Decree: A massive amount of energy is conducted into only one of Wynn's fingers. Depending on the intent of the attack, Wynn will either shatter the bones of the target or simply have a limb go limp with a strike of the single ki-infused finger, if it does enough damage. The energy, upon striking the foe, ripples from the one area of impact to make their entire body feel the force of the attack. This deals 100% of Wynn's offensive PL in damage and costs 3KP.
[N1|OFFENSIVE ] Castle Curtain: Wynn raises his arms, conducting more of his dark purple energy through his limbs. He uses his forearms as a buffer between himself and another attack- or another limb if he so chooses, ranging from his tail to his legs alternatively. This is a technique used for 1KP and is fired at 33% of Wynn's Defensive PL. If the power level of the attack is broken through, it halves damage if the oncoming attack is within 65% of the Wynn's current defensive power, whereas less than that only quarters damage.
[UT|BULKING ] Royal Pain: Wynn's body crackles with energy, forming as glowing veins here and there on his body. He fuels himself with immense power to deal more damage, but his body is more susceptible to damage in this state due to the violate ki in his form that can deal some recoil damage if his form is hit in this state. This is a passive skill that can be turned on at the start of a post or off at the end of a post, boosting Wynn's offensive PL modifier by +x1, but reducing his defensive modifier by -x3 in exchange.
TRANSFORMATIONS
> Bottoms Up (x4|PERMANENT ): Wynn's ki concentrates around his body to strengthen his fighting capabilities. It clings to his form like a flame, still blazing with it's usual darkened purple glow. His general stature and body do not change physically aside from his aura, though he is FOUR TIMES stronger, offensively speaking, when in this state. Bottoms Up has a PERMANENT ki pool.