Sketch
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Aliens
Sept 3, 2017 12:13:32 GMT -6
Post by Sketch on Sept 3, 2017 12:13:32 GMT -6
ALIENS
|| NAME PUN THEME: Various | STARTING PLANET: Anywhere || CANON EXAMPLES
BACKGROUND
APPEARANCE: Whatever you desire their appearance to be. In the DBZ universe, races of main characters are usually humanoid or anthropomorphic. As a guide, Alien A's are the most human-like and can transform without any requirement, though it could be used if desired. Alien B's are human-like, but there are notable characteristics that differentiate them. For one, their transformations are notably strong. Alien C's are the least human-like, or become something far more monstrous, given a Blutz Generator is used.
HISTORY: Up to you! For reference, you will find some examples of canon aliens above. Countless Aliens have been featured in Dragon Ball lore, especially those associated with the World Trade Organization. Many are quite human-like, others less so. If it hasn't been covered in the other races, it may be included as an Alien race.
TRAITS
Racial traits like these come in three tiers- Diminishing, Moderate, and Ace. Diminishing Traits are your run-of-the-mill debuffs, such as a saiyan's tail weakness. Moderate Traits are not super strong or super weak, though they contribute to the playstyle of a species- examples may include the Durability +x1 trait several species sport. Ace Traits are the best of the best, and what can make a species stand out, such as a namekian's regeneration. - You may have only have one Ace Trait, which must be coupled with a Diminishing Trait. You also pick ONE Moderate trait. - If you do not want a Dinimishing Trait, you can opt to choose two moderate traits, but no ace or diminishing. - For the most trait coverage, you can choose to have three Moderate Traits, but no Ace- though you must have one Diminishing Trait to go with. " DIMINISHING
| MODERATE
| ACE
| RAMPANT: At least three transformed states of your choice need Tech Slots to be used to gain control at certain PL intervals. | JUMPSTART: Fighting is second nature to this character. They begin with two extra technique slots at character creation. | VIGOR: Hardened and powerful, you can gain +x2 to your Offensive PL once-per thread for a single post. |
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| SLUGGISH: You're slow as molasses! They are unable to use Afterimage techniques, though barriers are still viable. This can be trained away with the use of a Technique Slot at 40,000 PL. | DURABILITY: Your character is hardened and strong enough to survive in the void of space. Tough as nails, you can reduce the damage of a taken attack by 33% once per thread. | REGENERATION: Once per thread, this species can heal 100% PL in damage and grow back lost limbs, as long taken damage is under 200% of your PL. |
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| WEAKPOINT: Attacking a weaker body part results in your character being paralyzed and unable to fight, or even taken down in one blow. This can be trained away with the use of a Technique Slot at 30,000 PL. | ANTISENSE: Your character, through some means, renders themselves invisible to ki sensing techs. Scouters can still pinpoint your location in spite of this characteristic. | FROM THE GRAVE: Much like saiyans, you sure can take a beating. When you recover from a near-death experience, you gain a boost to your Power Level. |
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| FLIMSY: Your defensive capabilities are weakened. All of your transformations have -x2 to your defense modifier. Can be trained to -x1 PL with a tech slot at 80,000 PL.
| TRANSMIT: Whether you upgrade your ship or flat-out teleport elsewhere, You may ignore travel time once-per-month to a planet. You are allowed to make a stop in space along the way. You can only travel by yourself. | ADAPTABLE: You're swift on your feet and smart with energy. Once per-thread, you can lower the KP cost of one of your non-signature Techs by one. |
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| SLACKER: You do not gain power particularly fast, whether it be due to natural body function or just sheer laziness. When converting XP to PL your baseline is x0.8 after you exceed 80,000 PL.
| PUSH UPS AND JUICE: You're pretty dang dedicated to your training. As a result, when Gravity Training, your gains are treated to be on a gravity level above what you trained at. Still caps at x150. | LAST RESORT: You can sacrifice your life for a powerful attack in a DE thread. 3KP lets you fire a 150% PL attack, 2KP lets you launch it for 100%, and 1KP for 50%. 0KP does nothing. |
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| BLUNT: You're not as fast to pick up on things as others. You're not completely dumb, though, just kinda slow. Your gain techs at intervals of 9,000 PL instead of 8,000 | MOON BOOM: Ingrained DNA that strengthens you in the presance of Blutz Waves allows you to gain a +x1 ATK / -x2 DEF modifier to your PL when you use a Blutz Generator. This lasts for the whole thread. | ESCAPE ARTIST: When trying to escape a Death Enabled thread, if someone attacks you, use a free level-3 Zanzoken. Once per thread. |
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| FATIGUED: Your offensive capabilities are weakened. All of your transformations have -x2 to your offense modifier. Can be trained to -x1 PL with a tech slot at 80,000 PL.
| DEVIL TORCH: Demonic ties allow you to bolster your defenses when in the presence of a Devil Lamp. Thickened skin and weaker attack focus alters your transformation's properties by +x1 DEF / -x2 ATK. | WORKAHOLIC: You're VERY dedicated to your training, and thus push yourself to further extremes to gain strength. As a result, until 80,000 PL, your XP to PL conversion baseline is 1.2 |
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TRANSFORMATIONS ALIEN As
TRANSFORMATION NAME | POWER LEVEL MULTIPLIER | POWER LEVEL REQUIREMENTS | NOTES | Transformation One | x2
| 0- Starter PL
| Temporary | Transformation Two | x3
| 60,000 PL
| Permanent | Transformation Three
| x12
| 100,000 | Permanent | Transformation Four | x19
| 150,000
| Temporary | Transformation Five | x25
| 225,000
| Permanent | Transformation Six | x32 | 300,000
| Temporary | Transformation Seven | x46
| 425,000
| Permanent |
ALIEN Bs
TRANSFORMATION NAME | POWER LEVEL MULTIPLIER | POWER LEVEL REQUIREMENTS | NOTES | Transformation One
| x4
| 0- Starter PL
| Permanent | Transformation Two
| x14
| 125,000 PL | Temporary | Transformation Three
| x17 | 160,000 PL
| Temporary | Transformation Four
| x23
| 225,000
| Permanent | Transformation Five | x26 | 300,000 | Temporary | Transformation Six | x37 | 375,000 | Permanent | Transformation Seven | x46
| 415,000
| Temporary |
ALIEN CsTRANSFORMATION NAME | POWER LEVEL MULTIPLIER | POWER LEVEL REQUIREMENTS | NOTES | Transformation One
| x5
| 0- Starter PL
| Permanent. Requires Blutz Generator. | Transformation Two
| x16 | 125,000 PL
| Permanent | Transformation Three
| x26 ATK / x22 DEF | 215,000 PL
| Temporary | Transformation Four
| x35 ATK / x30 DEF | 300,000 PL | Temporary | Transformation Five | x34 | 350,000 | Permanent | Transformation Six
| x47 ATK / x39 DEF | 400,000 | Temporary | Transformation Seven | x43 | 450,000 | Permanent
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