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Post by Vocado on Jan 1, 2021 23:55:37 GMT -6
[T2.2 - NO PAIN NO GAIN] Revengeance Description: Focus is a good fuel, but Rage ain't bad either! Vocado lets the pain taken from his attacks enhance the strength of his strongest technique. When Vocado's Signature is used, it takes the damage from the most recent attack and converts it into power for his own! (If damage exceeds 100% of Vocado's PL, only 100% is absorbed into the attack). Any damage enhancements this technique gives will become permanent damage for the remainder of the fight, meaning nothing can heal it!
Tech Slot: Technique slots 26, 27, and 28 (pre-applying before my conversion!)
[SU1] [SU2] Time Warp Description: Vocado's newly found item, The Time Ring, allows him to distort the timestream as he pleases. All he needs is the time to focus on where it is he wants to go, and he can escape any battle... So long as nobody interrupts him, that is. Vocado is immune to the first 100/150% of his Defensive PL in damage that comes to him during a round. If nobody exceeds this number, he escapes successfully. Otherwise, his attempt is blocked and the full damage is taken. Costs 1/2 KP to use
Tech Slot: Technique Slots 29 and 30.
I'd also like to request the ability to flavor Fastest In The Universe as employing my Time Ring, if allowed. Thanks for your time.
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Post by Saizomaru on Jan 5, 2021 18:36:19 GMT -6
Hello! So I read up on the new SIGs and I'm looking to refund/change it around.
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[SIG] Path to Naraka: (32K PL)
The mastered form of the Deva Palm that eschews a huge concussive blast and instead focuses on a much smaller yet more powerful blast that is used to attack vital points. With great speed, the user rushes in for the first hit, and then continues to strike at different areas while the enemy is staggered, using their speed to move around the target as though they were teleporting. The technique utilizes sixteen strikes to attack both temples, the skull, the jaw, the sides of the neck, the base of the neck, the throat, the upper and small of the back, the kidneys, the sternum, the solar plexus, and the sides of the ribs. The technique is used mainly to kill, but reduced force will only leave the opponent in a coma-like state for some time. The attack deals 100% PL in damage.
Tier One - Adaptability: Path to Naraka gains the Homing Variant. (32k PL)
Tier Two - Sheer Force: Path to Naraka gains +33% PL (133% total Power) (40k PL, 48k PL, 56k PL) Tier Two - Ki Cripple: If your attack hits an opponent successfully, their KP will be drained by 1 (120k PL, 128k PL, 136k PL)
Tier Three - Maximum Force: Path of Naraka gains +33% PL (166% total Power) (152k PL, 160k PL, 168k PL, 176k PL)
Assist Signature - All Together Now: (96k PL, 104k PL, 112k PL)
When you create a multiform, its effective power is 10% higher than normal. You need [UT3] Multiform to grab this Assist SIG! This is passive and isn't one-use.
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[SIG] Path to Naraka: (32K PL)
The mastered form of the Deva Palm that eschews a huge concussive blast and instead focuses on a much smaller yet more powerful blast that is used to attack vital points. With great speed, the user rushes in for the first hit, and then continues to strike at different areas while the enemy is staggered, using their speed to move around the target as though they were teleporting. The technique utilizes sixteen strikes to attack both temples, the skull, the jaw, the sides of the neck, the base of the neck, the throat, the upper and small of the back, the kidneys, the sternum, the solar plexus, and the sides of the ribs. The technique is used mainly to kill, but reduced force will only leave the opponent in a coma-like state for some time. The attack deals 100% PL in damage.
Tier One - Adaptability: Path to Naraka gains the Merging Variant. (32k PL)
Tier Two - Bolster: Path of Naraka gains 33% to the SIG's power output (+133% Total Power). (40k PL, 48k PL, 56k PL) Tier Two - Enhancing: Path of Naraka can merge with up to three other attacks non-SIG/ULT attacks. Non-SIG attacks that already have the Merging variant do not count to the three-merged-techniques cap. Allies cannot add variants that are not already present in the SIG with VA2/3s. (120k PL, 128k PL, 136k PL)
Tier Three - Jack of All Trades: Path of Naraks gains the Homing Variant and +11% to the Signature's power output for each Variant and Variant-based SIG style the Signature has (+22% from Merging and Homing) (+155% Total Power). (152k PL, 160k PL, 168k PL, 176k PL)
Assist Signature - All Together Now: (96k PL, 104k PL, 112k PL)
When you create a multiform, its effective power is 10% higher than normal. You need [UT3] Multiform to grab this Assist SIG! This is passive and isn't one-use.
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Post by Amara on Jan 5, 2021 23:45:53 GMT -6
Using 4 tech slots to take Lawbreaker for my SIG, adding on Sheer Force
HP-Supercell [SIG] | (Adapt. Piercing, Preparation, Drilling Clash, Lawbreaker [Sheer Force]): Known as the "High-Power Supercell", it is an all-encompassing energy wave that mixes Amara's own natural power with the surge of her Mjolnir armor, spiking the power output to terrifying levels. It deals 133% damage, ignores 50% of an enemy barrier, 25% of an enemy attack, and can be charged for up to two turns for +33% with each turn spent charging.
Using 1 tech slot for a normal technique
Ground Circuit [MB3]: Amara channels her own energy in a defensive fashion, blocking oncoming attacks with 100% of her PL. (If an opposing technique beats the barrier, and it is within 60% of the attack's PL, the damage is halved)
Using my last free slot for a normal technique
Arc Flare [SU2]: Utilizing her electrical energy in a defensive fashion, Amara pours her energy into making a blindingly bright flash of light and ear-shattering crash of thunder, distracting an opponent long enough for her to make a covered escape during a DE. If 150% or more of her PL is sent her way, the escape is blocked.
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Post by Zhalla on Jan 6, 2021 11:17:09 GMT -6
Renaming / Reflavouring this; [A1] Boost Strike: Zhalla channels her Ki through her body or through one of her Ki weapons in order to deliver a more devastating attack than usual. Deals 33% of her current PL in damage.
into; [A1] Bull Rush: Zhalla instinctively channels her Ki through her body or through one of her Ki weapons in order to boost power and deliver a more devastating attack than usual. Deals 33% of her current PL in damage.
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[UA2] Brutal Bull Rush: Now channelling even more Ki through her body and/or through her Ki weapons Zhalla's ferocious strikes hit even harder, now much more brutal than before, the Ki she produces reverberates in a primal way, as if she has conjured the spirit of a wild ox in her very hands. Deals 66% of her current PL in damage. [16k]
[MA3] Rodeo Rumble: Now able to channel tremendous amounts of Ki through her body and/or through her ki weaponry Zhalla's strikes are much more forceful and deal more devastating blows then usual. True to the spirit of the wild ox her attacks hit much like one charging through any obstacle in it's path. Deals 100% of her current PL in damage. [24k]
[VA3] Surging Stampede: Now able to channel incredible amounts of Ki through her body and/or through her ki weaponry Zhalla's strikes with such impressive force that it can break down defences with ease! True to the spirit of a wild ox her attacks hit much like one as well. Deals 66% of her current PL in damage, ignores half of a barriers PL. [32k]
> TIER I: Adaptability > Homing: This style adds an extra Variant of choice to your Signature. > TIER II: Warrior Path > Sheer Force & Skewer: Sheer Force adds +33% to your Signature's power output & Skewer (Piercing Variant) if used against when you are within 80% of an opponent's PL, their non-SIG barriers used against your SIG do not halve/quarter at bleedthrough at all if broken. [SIG] Aldebaran: Channelling truly tremendous and nearly untamed Ki through her body as well as whatever weapons she has on hand or has conjured prior, her physical form is empowered, but so are her weapons. Chains made of her Ki begin to form from her weapons and her hands, linking her strength together, both warrior and weapon united. Wild bursts and sparks of her Ki flicker off from her and her weapons, popping off like the sound of raging oxen. She now attacks with such unhindered relentlessness and fierce passion that she has the instinct to hunt down her target wherever it may run off to and tear through their defences like tissue paper with fearsome primal strikes. This deals 100% of her current PL in damage, and has an opportunity to strike an opponent again provided they avoid the attack with an Afterimage style technique. It also ignores half of a barriers PL, and if used against an opponent when Zhalla's PL is within 80% of their PL of theirs, their non-SIG barriers do not halve/quarter bleedthrough damage at all if broken. [40k] [48k] [56k] [64k] [72k] [80k] [88k]
[B1] Beast Blockade: When channelling ki through her body, much similar to how she does with her weaponry Zhalla is also able to bring forth a reverberating dome of ki to defend herself! This protects her with power equal to 33% of her current PL. If an opposing technique beats her shield and she is within 60% of the attack's PL, the damage is halved. [96k]
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Surge
Newcomer

PL: 47,748
Rage (x2T)
Tag: @yengcong
Posts: 34
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Post by Surge on Jan 6, 2021 14:29:12 GMT -6
[ 8k,16k,24k ]
ULTRA INTUITION > Once per thread you can dodge a technique within 100% of your PL. You need [UT1] Ki Sense to grab this Assist SIG!
[ 32k, 40k, ]
[N1] Hidden Revolver > Surge will reach for his revolver and fire a ki bullet straight at his opponent doing 33% pl damage.
[UP2] Hidden Revolver > Surge will reach for his revolver and fire a ki bullet straight at his opponent doing 66% pl damage.
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Post by Majin Mumbo on Jan 6, 2021 20:35:17 GMT -6
Tora(aka Xayl) The basis for this technique kind of requires your character's concept to be approved by our Character Applications team as it currently exists. As of now, this technique is tentatively denied. When your character is approved swing back around and I can take another look at the technique! Vocado whoa hey there stud. Too bad I can't approve you, since you're me and all. Someone else will be along to look at this one. Saizomaru Everything seems to be in order. Your retooled Sig and new Assist Sig are both approved! Amara Good to go! Nice choice of Lawbreaker-- feels very "stargoon" to take Zhalla lots of techs I see. Approved all around! Surge Nice choice of Ultra Intuition. Vocado would be proud... Probably. Approved!
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Garnly
Newcomer

PL: 12,975
Power-Up (x5P)
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Post by Garnly on Jan 7, 2021 1:25:32 GMT -6
Technique Name: Energy Suppression [UT1]
Description: You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can lower your ki signature to surprise your foes with your real power, or attempt to hide your energy at ambient planetary levels. This technique uses 0 KP in a KP Battle
Tech Slot: 8K
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Bamboo
Administrator

PL: 185,000
Fauna Princess (x13P) Fauna Queen (x18/x14T)
Tag: @bamboo
Posts: 250
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Post by Bamboo on Jan 7, 2021 1:41:01 GMT -6
Using my 157,500, 165,000, 172,500, and 180,000 slots for my T3 Signature Slot!
[SIG T3] THE FAUNA PHENOMENA: An attack borne from all the worldly experience Bamboo has gathered in her short life, Fauna Phenomena is a culmination of all the lessons life has taught her. By mixing both the natural power granted to her by the earth, her own strength, her Goon Boon and her newfound demonic power, Bamboo creates an army of Fauna- Lions, Wolves, Bears, Cats, Rats, you name it, it's there. The power of these apparitions are variable- Bamboo can gather her strength for a longer period of time in order to further increase their strength These green, transparent apparitions charge, trampling, biting, slamming, and slashing her enemies! The demonic power within these myriad beasts sap the energy from all they manage to tough, leaving naught but devastation in the wake of the stampede. The more opponents Bamboo is facing down, the fiercer these beasts fight.
[SIG PATH - MP3 -> Half and Half -> Ki Cripple -> Preparation -> SOUL HUNTER]
Additionally, using the Tech Slot I receive from my Naughty or Nice Magazine!
[SU1] - Vanishing Step: Taking some tips from a speedy old friend, Bamboo deftly dodges an attack under 100% of her PL!
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Post by Derrick Ottoy on Jan 7, 2021 20:25:29 GMT -6
(56k), (63k), (70k), (77k) Lawbreaker - When this style is chosen, gain a Tier 2 style from a branch other than your chosen branch. You cannot pick No Pain No Gain if you have Preparation.
Selected T2: Toxic - Signatures with this style have their DoT length doubled while maintaining the power output per ‘tick’.
* Additional ticks provided by Toxic are not accounted for in dodging calculations if the foe chooses to Afterimage. Requires DoT ability
Will be applied to [SIG] Cremation, which is a DoT ability
(84k) Afterimage [SU1]- Through a sudden burst of speed you leave behind a static image of yourself to distract your opponent, this technique allows you to completely dodge techniques beneath 100% of your PL. This technique uses 1 KP in KP Battles.
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Violin
Newcomer

PL: 110,000
Great Namek (x4P) Red Glare (x12T)
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Post by Violin on Jan 7, 2021 22:56:48 GMT -6
Using 88k, 96k, and 104k slots to get the Ironclad SIG for the Battle Armor item
Iron Will [SIG]: Once per thread Violin can tap into his inner power to endure, bracing against an attack and reducing its total PL by 33%.
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Lady Frimas
Newcomer

PL: 80,000
Brute Form (x2P) Monster Form (x4P) True Form (x6P)
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Post by Lady Frimas on Jan 8, 2021 12:09:25 GMT -6
[8K slot] [UA2] Solar Storm: Draws the ambient heat into a medium-sized energy ball. Frimas then clutches her hand on the energy ball, imbuing her hand with its power and releases it into an energy wave by raising her hand. Deals 66% PL damage. Requires 2 KP.
[16k slot][MA3] Supernova: Charges a massive sphere of deep blue color that slowly gathers the heat in a large area, freezing the land over. As it charges, it changes from a deep blue color to a bright orange. She then hurls it at her opponent for 100% PL damage. Requires 3 KP.
[24k slot + 32k, 40k, 48k slots] [SIG: Adaptability (DoT) + Toxic] Trial of the Frozen Sun: Frimas forms a small sphere of ice cold ki in her hand. Upon touching her target with this attack, the ki seeps into the target, gathering at their core and gathering their heat. Once it reaches a certain threshold, the sphere now brimming with energy explodes, emanating heat that burns the target from within, scorching them alive. Deals 33% PL damage during 6 turns.
[56k, 64k and 72k slots] [Item SIG] Contamination: You’ve enhanced Deston Gas to it’s maximum potency, sapping your opponents’ strength even more with a single capsule. Destron Capsules now drain -1 KP from an opponent upon successful impact atop its normal effects.
[80k slot] [SU1] Warmatron's Dominion: Frimas forms a zone around her where telekinetic forces shoots in all directions, nullifying attacks aimed at her. Can dodge an attack up to 100% of her PL.
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Post by Majin Mumbo on Jan 9, 2021 4:34:43 GMT -6
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Dingo
Administrator

PL: Vegemite
Tag: @dingo
Posts: 6
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Post by Dingo on Jan 9, 2021 5:10:56 GMT -6
Vocado While Mumbo can't approve you, I can and I shall! Your request to flavour Fastest In the Universe is also all good to go ahead with! Approved!
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Morgan
Newcomer

PL: 24,000
Hexen Curse (x2T)
Tag: @morgan
Posts: 47
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Post by Morgan on Jan 10, 2021 16:11:09 GMT -6
Spending my 24k slot:
Invisibility (UT): Through illusionary magic, Morgan renders herself invisible to the naked eye. This effect ends if she spends any KP, or uses any such technique in a non-KP battle. This spell does not hide her PL from scouters, and costs 0 KP in a KP battle.
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Post by Majin Mumbo on Jan 12, 2021 3:03:39 GMT -6
Morgan Invisibility huh? Neat! I'd say its cool, so long as it's not completely impossible to detect which I think you've covered already. Approved!
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