Post by Chime on Sept 15, 2018 23:12:01 GMT -6
art by SketchName:
Namekian (Dragon Clan)Gender:
Slug (he/him)Current Location:
young adult, ~19 human equiv.Text Color: 5bb7ffTheme Music: Forest Haven, Constellations
Chime is a Namekian on the shorter and leaner side, about 5 feet tall. He has a teal-green skin tone, an upturned nose, and round brown eyes. His typical outfit consists of a long white tunic with a blue hood, and a red sash.
Chime is a relatively young Namekian, born on his home planet sometime after it cut itself off from the rest of the galaxy about a hundred years ago. He’s grown up knowing a peaceful life on Namek, with most of his time spent learning to be a healer of the Dragon Clan. His mentors taught him to live in harmony with the land, they taught him how to heal others, either with his innate magics, or through more practical means such as herbs and medicines, and, perhaps most significantly to young Chime, they taught him history. The history of their people, the hardships and cataclysms that have befallen them at the hands of great villains, and the greater heroes that saved them. And, of course, the Dragon Balls, so often the center of those conflicts, the creation of his people and clan in the first place. These stories fascinated Chime.
Eventually, the fledgling healer’s curiosity grew too strong to ignore. So much of the universe had been changed throughout history by the hands of great Namekians, either directly, or through the wishes of the Dragon Balls. But Chime had seen none of it! He had only ever seen the green expanse of Namek’s sea, the blue-hued forests of Ajisa trees, the faces of his kin, so like his but not quite the same. If he was ever to be a good healer, and possibly even a leader of his people, he needed to learn, and there was nothing left for him to learn on Namek.
Or so he thought, with the confidence of an adolescent. In truth, Chime knows very little outside of the sphere of healing, spirituality, medicine, and his people’s history. His elders all discouraged him from leaving Namek, as he lacks some very basic knowledge for surviving off planet, such as how to fly a spaceship or defend himself. Chime listened to none of it, insisting the computer can handle most of the flying, and he can take care of himself just fine. Several misadventures and one very long, haphazard journey through space where he almost ran out of fuel and food at least three times, he lands on Earth. ‘Lands’ is putting it kindly, he essentially crashed his battered ship in the most gentle way he could, out in a forest.
Chime feels horribly out of his depth, but he’s nothing if not determined, and he’s resolved not to return home until he’s grown stronger as a healer and as a person. He can’t let the Elders say ‘I told you so’, after all.
Post by Chime on Sept 15, 2018 23:34:09 GMT -6
[8k] [16k] [24k] [32k] [48k] [56k] [64k] [72k] [80k] [88k] [96k] [104k] [112k] [120k] [128k] [136k] [144k] [152k] Kanrikosen [A1] A technique invented by the shinjin Kanrin, and taught to Chime. He fires off a beam of bright, blue ki from his fingertip, which flies in a straight line towards his target. A slight variation in firing allows the beam to be tuned to pierce through its target for killing blows, or to strike with concussive force for non-lethal attacks. Deals 33% PL damage, Costs 1 KP.
- >Yoriyoi-Kanrikosen [UA2] A fist-sized orb of ki forms at the tip of Chime's finger, then shoots out at his target as a beam. Cost 2KP, 66% dmg.
- > Furikosen [MA3] An orb of ki, augmented with sparks of magic, forms at the tip of Chime's finger, then shoots out at his target as a beam. It makes a ringing sound as it flies through the air, from sheer speed. Cost 3KP, 100% dmg.
Ki Barrier [B1]Chime protects himself with a force-field of ki. Protects you with power equal to 33% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 65% of the attack's PL, the damage is halved. If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%. Costs 1 KP.
-> Ki Shield [UB2] Chime summons a stronger barrier of ki to protect himself. Protects you with power equal to 66% of your current PL. Costs 2 KP.
-> Ki Bulwark [MB3] Chime combines his energy barrier with an actual, physical shield he materializes out of magic, to protect himself even more. Protects you with power equal to 100% of your current PL. Costs 3 KP.
-> Magic Armor [VB3] Chime materializes lightweight-yet-durable armor around himself to defend from attacks for an extended period. Protects you with power equal to 66% of your current PL for three turns, or until the barrier is destroyed, whichever comes first. Costs 3KP. Sustaining Variant. From [UB2] Ki Shield.
-> Mirror Shield [VB3] Chime conjures the shield from Ki Bulwark as a concave, mirror-like shield that he can use to reflect attacks back at opponents. Protects you with power equal to 66% of your current PL. Unleashes remaining PL at enemies as damage. Costs 3 KP.
Healing [SIG][SU1] Chime has trained for years under other Dragon Clan Namekians, and is now able to channel his ki into healing energy. Heal target player for 100% of their own Power Level. Costs 1 KP. -> Greater Healing [SIG][SU2] Using a combination of magic and ki-manipulation, Chime is able to heal more deadly wounds. Heals target player for 200% of their own Power Level. Costs 2 KP.
Energy Sensing [UT1] Through his studies and training, Chime is able to sense the ki of others, excluding artificial beings like androids. ->Energy Suppression [UT1] Chime can suppress his energy to surprise his foes, until he uses a powerful technique and reveals himself.
->Energy Setting [UT2]:
Chime's energy suppression becomes more than an illusion. He can now set himself to a weaker power, and fight at that level.Magic Materialization [UT]
A mystic art practiced by the Dragon Clan, allowing the user to make objects out of nothing. Costs 0 KP.Telepathy [UT1]
The basic form of Telepathy allows the user to communicate with those they are familiar with across the planet they are currently on via mental transmission, this can be blocked out by those who do not want to hear the user if the effort to block them out is put forth. Costs 0 KP.
->Telepathy [UT2] The limits on the range of your telepathy are significantly lessened allowing you to communicate with anyone you are familiar with on the same plane of existence as yourself. Costs 0 KP.Siphon Evil [UT
-> Telepathy [UT3] Your command of this mental power is now at it's peak, there is no amount of range that can hinder your telepathy as it passes through entire planes of existence to deliver your messages. Costs 0 KP.
] A magic spell that allows the user to extract evil energy out of a person or object. The energy is then trapped in a vessel (such as a jar, box, or gemstone.) "Evil" is defined by the spellcaster, and for Chime that means demonic or dark magics, and personality traits such as sadism or extreme greed. It's possible for the spell to be interrupted mid-casting, and if the vessel is ever broken, the evil energy inside will seek out and latch onto the nearest living thing.This technique cannot succeed without the target player's express OOC consent, and the exact way their character would be affected is also up to them. 'Extracting evil' is intentionally broad, and might affect one character differently than another. The specifics should be discussed between both players beforehand, and any major changes afterwards (such as anything happening to the vessel) should be discussed in the same way.
This tech takes two posts to finish: beginning on the first, and completing at the end of the second. All attacks, even non-KP, can interrupt this tech.
Regen [NAMEK] Like most other Namekians, Chime can gather his energy send his healing into overdrive, and heal wounds on the spot, even lost limbs. Heal 100% of Power Level, once per thread. Costs 0 KP.Fusion/Fission [NAMEK] Namekians can choose to either permanently fuse with another Namekian to gain power, or fission into two Namekians to produce an offspring. Fusion works as follows: 50% of the PL of the fuser goes into the recipient body, along with all of their techniques. In fission, a new Namekian is created from the old, taking along with it half of the PL and a duplicate of all techniques.
Transformations Empowered Namek: Chime focuses, and concentrates his ki to more effectively use his techniques. A blue aura surrounds his body, and all his techniques change color to match. x3P
Chime thoroughly infuses his ki into his body, making him more powerful. This form was invented by and passed onto him by Mollusc. A very small, light blue
aura forms around his body, and his eyes change color to match. x11T
Inventory Senzu Bean: Given to him by Kanrin, to hand off to another fighter in case of emergency. Heals all damage and restores 3 KP. Usable once per thread. Consumed on use.
Utilizing the library of the Lookout and the research of Kamis before him, Chime has learned to conjure stronger robes, capable of protecting the wearer while still retaining their flexibility. Once-per-thread +x1 defensive modifier on attacks greater than the wearer's Power Level.
A tiny senzu tree grown from one of Nashi's previously petrified seedlings. Heal 100% damage to self or others, once per thread.
A device made by Chime. Any person can channel their ki into it, and the device will convert it into healing energy for the one inside. Gives boosted zenkai to those with Saiyan blood, and a new version of zenkai to non-Saiyans. I <3 Bao Shirt:
A comfy t-shirt he stole from Daruma. Devil Lamp:
Stolen from a demon trying to invade Earth. Consumed on use in DE.
A reliable radar created by Carro. 500xp per scan, one week cooldown.
Post by Chime on Sept 15, 2018 23:43:19 GMT -6
The Story so Far
Presented in (roughly) Chronological Order
Arc 1: Birth of a Guardian Mount Paozu Welcomes You: Arc 2
Chime crash-lands on Mt. Paozu, and gets a more violent reception than he was anticipating.Wandering the Woods:
After wandering the wilderness of Paozu for several days alone following his crash, Chime finally finds some friendly faces.Cretaceous Culling:
Chime returns to try and scrap his ruined spacecraft, and runs into a nefarious space pirate.This is Totally the Right Tower:
Chime sets out in search of the legendary Lookout, but finds another, more earthly tower first.A Pinch to Grow and Inch:
A trip to the amusement park goes wrong.A Walk Home
: Chime journeys to Satan City, only to find it transformed into Badman City, and quickly gets involved in a back-alley conflict.Battlefield Study
: Chime decides to stay in Badman City for a while to try and help heal it, and gets caught in the middle of a group of colorful, chaotic characters.A Futile Endeavor
: Chime takes a break from trying to heal Badman City, and runs into Yukine, the boy he 'saved' in the alley not too long prior. The two become friends, and try to teach Chime basketball.Something From Nothing
(Solo): Chime practices his Magic Materialization technique, and ponders his direction here on Earth.To Save the World
: His efforts to heal Badman City haven't gone unnoticed, and Chime is called to a council by the shinjin Kanrin, and given the task of reviving some of Earth's heroes.Forgotten Shrine
: A walk through the bamboo forest reveals a long-forgotten shrine, and a handful of new friends.What Do You See?
: A chance encounter in the ruins of Badman City leads Chime to meet Thaw, a rebel arcosian, and the two have very different views on how to best save the world.Mystic Meeting
: Chime meets the apprentice furnace keeper, Blanc, and the guardian of nature, Synthesia.In the Sacred Land
: At the base of the Senbyo Tower, Chime begins his combat training under Kanrin and Polaire.Lost of Faith
: Chime meets up with Mollusc again atop Mount Frappe, and the two discuss fate and faith.This is the Tower, for Real
: Our little Kami-in-training makes it to the Lookout, and uncovers some information on his next steps to making the dragon balls.Adverse Possession:
Chime meets Daruma, the Lookout's resident squatter.Winds of Change
: Yanwang and Tysco visit Chime's home in the Spinnach Wastes, and investigate a local legend.Dust, Parchment, and Dragons
: Chime combs through the library at the Lookout, and uncovers the statue of Shenron, which he needs to recreate Earth's dragon balls.Light in the Darkness
: Shenron returns.
Shopping Spree: Chime decides he needs new dudes befitting a Kami, and meets Kyra, Shiver, and Van-80 at the West City mall.
: While hunting for Dragon Balls in the tropics, Chime finds Bloom trying to build herself a house.Inner Focus:
The demon Sensoa rages through Fukurou Forest as he battles his enemies. After Chime breaks up the fighting, he tries to teach him how to calm his rage, and meets the demon's companions, Barban and Hyuki.Begin Again
: Lord Algere, the old arcosian from a past era, crash lands in the forest. He's met by two very different parties: Bozo, the destructive WTF agent, and Chime.Little Leagues, Round 1
: Chime vs.
Usod! The little Namekian tests his mettle in Polbo's tournament.Reconstruction
: Badman City has become Satan City once again, and Chime tries to help rebuild. While there, he meets Fospha, the entirely innocent doragon refugee.God is Thirsty
: Rebuilding a city is hard work! Chime goes to the local McBao's with no money, and makes friends with Polbo, who pays for his sodas.Off the Radar
: Carro Hofferson unearths an old dragon radar in his lab and the signal doesn't lead to the balls, but their creator himself! Some recalbirations are in order.Green Day
: Synthesia, Guardian of Nature, travels to the Lookout to meet the new Kami of Earth.Nothing Could Possibly Go Wrong
: Bozo decides he'd like to live on this floating Lookout in the sky, thank you very much. He just needs to burn down the trees first.A Wicked Return...Evil Comes to Heaven's Gate
: The Black Stargoon returns to the Lookout.
Post by Chime on Jan 12, 2019 19:07:59 GMT -6
Neutral & Acquaintances
Friends & Allies
The WTF in general