Art by Ishida1694
TECHNIQUES
OFFENSIVE
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[A1] Majin Ball: The Majin Ball is a large pink orb that can be fired from the hand or the finger. Its edges are tinged with red. Deals 33% of your current PL in damage.
[UA2] Super Majin Ball: A large ball of pink ki forms from Bloom’s palm, streaks of black and white energy sparking from it. When she attacks with it, the orb deals 66% of her current offensive PL in damage.
[VA2] Terrifying Teamwork: Calling upon the fearsome power of teamwork, Bloom may work alongside her fellow Stargoons or anyone stylish enough (or anyone else with a Merging variant attack) to perform a devastating combination attack! This is a merging technique that allows Bloom to bolster the attack with 33% of her current PL in damage, whether it be transforming into various forms to be used by her allies or using them in similar fashion. This technique uses 2 KP in KP Battles.
DEFENSIVE
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[B1] Majin Shell: By manipulating her ki, Bloom can form a pink shell on the area where an attack impacts, protecting her with power equal to 33% of her current PL. If an opposing technique beats the shell, and Bloom's PL is within 60% of the attack's PL, the damage is halved. If Bloom's PL is lower than 60% of the incoming attack, the damage reduction is only 25%.
[B1] Shoulder Angel: Bloom is able to create a tiny double of herself to protect herself and others from attack with power equal to 33% of her current PL. If an opposing technique beats her shoulder angel, and Bloom's current PL is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If Bloom's current PL is lower than 60% of the incoming attack, the damage reduction is only 25%.
[VB2] Reflecting Shell: By manipulating her ki, Bloom can form a pink shell on the area where an attack impacts, protecting her with power equal to 33% of her current PL. She can also grab an attack using this shell and throw it back at the attacker. This unleashes the shell's remaining PL back at an opponent after absorbing a hit. If an opposing technique beats the shell, and Bloom's PL is within 60% of the attack's PL, the damage is halved. If Bloom's PL is lower than 60% of the incoming attack, the damage reduction is only 25%.
[MB3] Super Majin Shell: By manipulating her ki, Bloom can form a pink shell on the area where an attack impacts, protecting her with power equal to 100% of her current PL. If an opposing technique beats the shell, and Bloom's PL is within 60% of the attack's PL, the damage is halved. If Bloom's PL is lower than 60% of the incoming attack, the damage reduction is only 25%.
SUPPORT
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[SU1] Majin Zoom: By twisting up her elastic body, Bloom can briefly move at speeds far beyond her normal capabilities and allows her to avoid techniques below 100% of her PL. Unfortunately, this overheats her body a bit and causes steam to exit her pores. This technique uses 1 KP in KP Battles.
[SU2] Bloom Blitz: By twisting up her elastic body even more tightly, Bloom can briefly move at speeds far beyond her normal capabilities and allows her to avoid techniques below 150% of her PL. Unfortunately, this overheats her body a bit and causes her white skin to redden and steam to plume out her pores. This technique uses 2 KP in KP Battles.
[SU1] Candy Beam: By emitting an incredibly bright pink light from the tip of her hair tentacle that blinds her enemies and makes candy rain down on them, Bloom can distract them for long enough to attempt to escape a Death Enabled thread. If 100% damage in total is sent her way before her next turn, her escape is blocked. This technique uses 1 KP in KP Battles.
UTILITY
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[UT] Energy Sense: Via some method you are capable of feeling the natural energy of living beings, you have an understanding of the power level of other non-android warriors and can feel the power of the attacks they are using compared to your own. This technique is Passive not requiring activation and uses 0 KP in a KP Battle, Energy Sensing does not work on Androids.
[UT1] Energy Suppression: You are capable of suppressing your power in order to better hide yourself from the gaze of those with Energy Sensing or those utilizing a Scouter, so long as you are not making use of powerful techniques(anything that would consume KP in a KP Battle) you can lower your ki signature to surprise your foes with your real power, or attempt to hide your energy at ambient planetary levels. This technique uses 0 KP in a KP Battle.
SIGNATURE TECHNIQUES
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[SIG] Genocide Shell: Forming a shell of pink ki around her body, Bloom shields herself from damage with power equal to 100% of her current PL. She is able to merge the shell's energy with that of others. Combining forces with N1, UP2, or MP3 barriers that belong to her allies, all the barriers PLs are combined into one. In addition, all of her allies' PLs are added together to determine bleedthrough! The remaining energy in the shell explodes outward back at the enemy who launched the attack. If an opposing technique beats the shell, and Bloom's PL is within 60% of the attack's PL, the damage is halved. If Bloom's PL is lower than 60% of the incoming attack, the damage reduction is only 25%.
[SIG] Ironclad: By becoming a fully recognized Stargoon, Bloom’s armor has been enhanced significantly. Instead of offering a one-time +x1, it is now boosted to a one-time +x2 in a thread for Bloom.
TRAITS
DURABLE BODY: A majin's body may be soft and malleable, but it is extremely durable. Majin's can survive in extremely harsh conditions for extended periods, including the vacuum of space. Once per-thread, a Majin can reduce the incoming damage of an attack by 33%.
ABSORB ABILITY: Majin's possess the strange ability to absorb the power of other beings to add to their own. During a thread, a Majin can attempt to absorb another character. If they are not interrupted by a KP Attack, they will successfully absorb the foe on their next post. The Majin gains 10% of the foe's Power Level (Cap of 5,000 per Absorb, with a life-time cap of 25,000 PL across all absorbs), as well as one non-SIG, non-ULT technique from their arsenal. If the foe is below 80% of the Majin's Power Level, they only gain 5% of the victim's Power instead.
Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target.
REGEN POWER: Majin's are capable of incredible feats of self-healing, with legends saying some Majin can regenerate their lost body with only a single cell left. Once per-thread, a Majin can heal themselves equal to 120% of their Power Level. If they take more than 200% of their own Power Level from a single attack, however, they cannot activate this skill.
TRANSFORMATIONS
LAZY MAJIN [x1/x3P]: This form was the one Bloom was born with possessed of two different extremes of Majin nature. Bloom's default nature is laziness. This is a permanent form, which gives x1/x3 to PL.
MANIC MAJIN [x2/x5P]: This form Bloom achieved through much anger and frustration, unleashing her more chaotic urges. This is a permanent form, which gives 2x/x5 to PL.
INVENTORY
Battle Armor