Post by Magister Oud on Feb 12, 2018 19:53:23 GMT -6
Magister Oud; Lord Oud; The Exiled
Oud is a cruel, cunning and conceited individual. He is a being who strives for nothing but to obtain his goal: to become the most powerful Namekian and to use his influence to steer the Namekian race into, what he perceives, is the true direction of conquest—to spread the Namekian populace across the stars instead of living peaceful lives with no intention of striving to become something greater.
As one might suspect from his overall look and demeanour, Oud does not tend to take conflict into his own hands. Rather, he will begin by manipulating events and individuals to suit his needs and to fit his narrative, often portraying himself as an innocent scholar to lure others to his side and to have them fight his own battles. Other times, Oud will instruct his minions to attack in his stead, acting as his frontline while he provides backline offense or support. In the occasion where he is not able to do one of these two things, Oud will face enemies head on if he is certain of victory, or will proceed to retreat should he find himself outclassed, outmatched or outnumbered.
Because of his former role as adviser, Oud is incredibly charismatic with a silver tongue. During his tenure he has learned to quickly read people, to find way to manipulate their desires to fit his needs or by targeting their psychological Achilles' heel—past trauma, their inner demons, their greatest fears, and the like. He will get his targets to open up to him, to trust him, and then ensnare them in his charismatic grip. Many consider this to be his greatest weapon.
While often calm and conserved, even going as far as to praise his enemies for their skill and power, Oud will at times display his impatience and anger, especially to hose who try to hinder or stop him from completing his goal. In such cases, he may even be the first to attack in lieu of letting his minions act as his shield.
As magister to the former Guru, Oud has spent much of his time dabbling and delving into the magical arts that are usually associated with the Dragon Clan in an effort to unlocking the secrets behind their power. His studies have become ever more ferocious after being exiled.
Oud was born in the year 2935, although there is no recollection in any textbooks or historical documentation as to who he was "fathered" by, nor what the majority of his early life was like. Some say that he was born to a powerful lord; others say he was just a child from a modest farming family; but the general consensus was that he just appeared one day and offered his services to the planet's then Guru.
For many years Oud had provided his services as an adviser and, informally a 'magister', using his magic to help not only the Guru, but also the natives of planet Namek. Many of its people, particularly that of warriors from the Warrior Clan, has sought his wisdom and divination to tell them of their fortunes, of their futures. Other times they would seek his favour so that he might help them when they needed it. Oud was content with his position for many years.
However, in time, Oud felt his necessity to help others become dull, become estranged. Viewing the Namekian people as a stagnant race with no intention of evolving past what they were potentially capable of, he began to study further into the old texts of the past Gurus and even the Dragon Clan—his role as adviser gave him unrestricted access to whatever materials he needed. He began to read, and learn, and practice what he could. As time went by, Oud became more and more secluded, buried in his books, buried in his ever-growing lust for power. It became rare for Oud to make any sort of appearance, even alongside the Guru.
Oud's practical studies became more dark, more sinister, more unethical. He had begun to lure Namekians into his chambers, using them as living test subjects for his magical powers in order to better understand how and why these powers reacted and concluded as they did. As more and more of these tests were finalized, Oud was beginning to understand the very nature and principle of magic, and how to apply it in any manner, shape or form he desired.
In time, Oud had understood one of the very few things that not many Namekians understood: the concept of fusion and fission. He had begun to use various equipment to construct crude chambers in which he would encapsulate his various subjects into, all to be able to extract their powers and into his own not unlike that of Namekian fission. One by one, potentially powerful Namekians were subjected to these pods, only to die as their life force was drained from their bodies.
As Oud was becoming ever closer to reaching the power he desired, he was discovered by a band of warriors under Gurus orders to investigate his whereabouts. A battle ensued within the hidden chamber, but in the end Oud was caught in a sealing technique that had drained him of almost all of his power.
Oud was brought to the Guru to answer for his crimes, crimes punishable by death. However, under the pretence that he was no longer a threat to the Namekians, the Guru had let Oud live, but had exiled him from planet Namek. After years of drifting in deep space, Oud had finally landed on a new planet—Earth.
With not only power, but now vengeance in his heart, Oud began anew his conquest of power, starting from the very beginning to regain the power that was stripped from him.
[A1]Firebolt: The user channels their magical powers into the palm of their hand, creating a small ball of fire before hurling it at their opponent. The skill may burn or ignite the opponent, setting clothes and hair on fire, causing large burns, etc. The attack deals 33% PL in damage.
[A1] Thunder Shock: (8k PL) The user utilizes their magical power to create a small wave of concussive force and arcs of electricity to attack their enemy. The attack has the potential to knock back an opponent and/or cause momentary numbness in the body, both at the discretion of the opposing player. This attack does 33% PL in damage.
[B1]Spellshield: The user envelopes themselves in a magical bubble-like barrier that is able to withstand a decent amount of damage before shattering like glass and quickly dissipating. If the Barrier user is within 65% of the attack's PL, the damage is halved. If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%.
[UB2] Mage Armor: (16k PL) By increasing the amount of magic used, the user upgrades their Spellshield into Mage Armor. The spell encases the user or another target in a prismatic shell that it able to repel stronger attacks than what Spellshield is capable of. If the Barrier user is within 65% of the attack's PL, the damage is halved. If the Barrier user is lower than 65% of the incoming attack, the damage reduction is only 25%.
[UT]Arcane Message: Acting as a form of telepathy, the user is able to communicate with any other sentient being in which they are familiar with so long as they are on the same planet as the user. This can be blocked out by those who do not want to hear the user if the effort to block them out is put forth. This technique uses 0 KP in a KP Battle.
[UT2] Astral Message: (24k PL) The user is able to transcend and project his mind across the plane by delving into the immaterial realm, extending the range of their Arcane Message to reach across the entire universe. However, they cannot transcend the boundaries of other planes, so they are not able to communicate from the Living Realm to Otherworld, for example. This technique uses 0 KP in a KP battle.
[UT] Scry: (32k PL) By peering into the mind and soul of an individual, usually via the same means as Arcane Message et al, the user is able to gauge their target's strengths and weaknesses by sensing their power level. This technique uses 0 KP in a KP battle.
[UT] Conjuration: (40k PL) The user is able to manipulate the very building blocks of creation through their magical prowess in order to create and materialize objects. These objects can be of any size that's dimensions are no larger than five cubic feet, and can be of any simple or advanced construction. Items created in this way cannot have any mechanical benefit when used in combat, but may be flavored towards one of the users' already existing techniques (A conjured shield can be used to flavor a Barrier Technique, for example.) This technique uses no KP in a KP battle.