Post by Hale on Nov 30, 2018 9:59:23 GMT -6
Hale
BP
TECHNIQUES:
OFFENSIVE TECHNIQUES:
[A1- UA2 - MA3] Hulking Scream - Releases a growling scream that blasts forth energy point blank or at range towards the opponent from Hale's mouth. Deals 33% - 66% - 100% of your current PL in damage.
[VA3] - Stubborn Scream - Through the sheer stubborn power of Hale's energy, the attack continues to follow an opponent even through attempts to dodge it using ki techniques. [Homing Variant] 33%/66%
[Sig][Force] Justice Cannon - Hale builds up energy in his throat and mouth, releasing it in a devastating blast. Deals 133% of Hale's current PL in damage.
[B1] Berserkers Guard - With the sheer force of will and and fists of steel, Hale transfers the energy of his flexing muscles into his arm and punches towards incoming ki infused attacks to deflect or negate them entirely. { Protects you with power equal to 33% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%. }
SUPPORT TECHNIQUES:
UTILITY TECHNIQUES:
[UT] - Altered Beast - Hale uses a combination of his ki and the innate Arcosian ability to transform his body to push it further and grow massively in size, though not in power.
[UT] - [Bulking] Superior - (Superior Brute Form, Superior True form, etc) [UT]: By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Bulking costs 0 KP in a KP Battle. It must be active for at least two turns before being deactivated (including the turn it was activated on), and can only be deactivated at the end of a turn, after completing all necessary defensive calculations.
[UT1] - Four-Witches Technique - Through some method you are capable of producing two additional arms(or arm-like appendages!) that sprout from your back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
[UT1] - Multi-Form - Through this technique you can create a copy of yourself dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and the copy with the least KP. Signatures can only be used once per thread, as well as certain racials regardless of which copy uses the technique.
[UT2] - Milti-Form - Through this technique you can create a copy of yourself dividing your power evenly between yourself and two additional copies (33% each). Multiforms operate as their own fighters- they manage KP and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and the copy with the least KP. Signatures can only be used once per thread, as well as certain racials regardless of which copy uses the technique.
Assist Style for Bulking: Swole +2x / -3x
Tech Slots:
8,000- X
16,000- X
24,000- X
32,000- X
40,000- X
48,000- X
56,000 X
64,000 X
72,000 X
80,000 X
88,000 X
96,000 X
BP
TECHNIQUES:
OFFENSIVE TECHNIQUES:
[A1- UA2 - MA3] Hulking Scream - Releases a growling scream that blasts forth energy point blank or at range towards the opponent from Hale's mouth. Deals 33% - 66% - 100% of your current PL in damage.
[VA3] - Stubborn Scream - Through the sheer stubborn power of Hale's energy, the attack continues to follow an opponent even through attempts to dodge it using ki techniques. [Homing Variant] 33%/66%
[Sig][Force] Justice Cannon - Hale builds up energy in his throat and mouth, releasing it in a devastating blast. Deals 133% of Hale's current PL in damage.
[B1] Berserkers Guard - With the sheer force of will and and fists of steel, Hale transfers the energy of his flexing muscles into his arm and punches towards incoming ki infused attacks to deflect or negate them entirely. { Protects you with power equal to 33% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%. }
SUPPORT TECHNIQUES:
UTILITY TECHNIQUES:
[UT] - Altered Beast - Hale uses a combination of his ki and the innate Arcosian ability to transform his body to push it further and grow massively in size, though not in power.
[UT] - [Bulking] Superior - (Superior Brute Form, Superior True form, etc) [UT]: By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive pl by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Bulking costs 0 KP in a KP Battle. It must be active for at least two turns before being deactivated (including the turn it was activated on), and can only be deactivated at the end of a turn, after completing all necessary defensive calculations.
[UT1] - Four-Witches Technique - Through some method you are capable of producing two additional arms(or arm-like appendages!) that sprout from your back, these limbs provide no extra power in and of themselves but to provide you with extra fists to punch your opponent and extra hands for grappling AND punching. This technique uses 0 KP in a KP Battle
[UT1] - Multi-Form - Through this technique you can create a copy of yourself dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and the copy with the least KP. Signatures can only be used once per thread, as well as certain racials regardless of which copy uses the technique.
[UT2] - Milti-Form - Through this technique you can create a copy of yourself dividing your power evenly between yourself and two additional copies (33% each). Multiforms operate as their own fighters- they manage KP and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and the copy with the least KP. Signatures can only be used once per thread, as well as certain racials regardless of which copy uses the technique.
Assist Style for Bulking: Swole +2x / -3x
Tech Slots:
8,000- X
16,000- X
24,000- X
32,000- X
40,000- X
48,000- X
56,000 X
64,000 X
72,000 X
80,000 X
88,000 X
96,000 X