Post by John Thundergun on Jul 6, 2019 17:32:35 GMT -6
Grandmaster John Thundergun
Owner of John Thundergun Martial Arts Dojo and Bowling Alley™
Associated Music:
Owner of John Thundergun Martial Arts Dojo and Bowling Alley™
Age: 37 | Gender: Male |
Alignment: N/A | Voice Ref: N/A |
Height: 6'2"/187.96 cm | Weight: 200 lbs/90.72 Kg |
[PTabbedContent=Relationships][PTab=Family]- Adopted Mother & Father
- Unknown Saiyan parent(s)
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[PTab=Allies]- Bart Chestnut
- Kyoshi Zucc
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Rivals]- Kyoshi Zucc
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[PTab=Enemies]- Kon
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[PTabbedContent=Character Info.][PTab=Timeline]
[A1] Thunder Gun (Ki-Infused Melee Attack): The signature technique of the Thundergun School of Martial Arts Dojo and Bowling Alley™; only mastered by one individual... the Grandmaster himself. By strength of will and charisma, John Thundergun coats his fist in a burning golden aura before striking any unfortunate target with an explosive burst of energy sounding like a cannon going off. Even from long range, the resulting blow can seemingly travel long distances to reach its target with thundering force! Deals 33% PL in damage.
[B1] Thunder Riot (Ki Barrier): Through intense manipulation, John Thundergun's aura can project around him and solidify into a prismatic energy shield; protecting him with power equal to 33% of John's current PL. If an opposing technique beats his barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the user is lower than 60% of the incoming attack, the damage reduction is only 25%.
SUPPORT TECHNIQUES:
[SU1] Afterimage: Through a sudden burst of speed, John Thundergun can leave behind a static image of himself to distract his opponent. This technique allows John to completely dodge techniques beneath 100% of his PL. This technique uses 1 KP in KP Battles.
UTILITY TECHNIQUES:[/PTab={min-height:90px;max-height:300px;overflow:auto;}]
[PTab=Special Items (0)]-
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[PTab=Transformations (1)]
- Unknown Saiyan parent(s)
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Allies]- Bart Chestnut
- Kyoshi Zucc
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Rivals]- Kyoshi Zucc
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Enemies]- Kon
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[/PTabbedContent={max-width:500px}]
[PTabbedContent=Character Info.][PTab=Timeline]
- John Thundergun and the Dubious Business Model [BP - Solo]
- 10% Off [Complete]
- A God Among Men [Complete]
- So this is where Gods lurk? [Complete]
- Trees of Green [Complete*]
- John Thundergun and the Unruly Customer! [Training - Solo]
- Peculiar Earthlings [Complete]
- John Thundergun Does his Taxes (Pt. 1, Pt. 2) [Training - Solo]
- Paige, the Totally Normal Human [In Progress]
- Bowling Arts [In Progress]
- John Thundergun Trips the Turtle [Training - Solo]
- John Thundergun Kicks the Turtle While It's Down [Training - Solo]
- Bowling Alley Throwdown [In Progress]
- John Thundergun Hits a Wrong Button [Training -Solo]
- Lucky Strike [In Progress]
- Speak for the Trees [In Progress]
- John Thundergun is Late to Class [Training -Solo]
- John Thundergun Wasn't Late to Class [Training -Solo]
- Can't Stop 'Till You Got 'Em All [In Progress]
- John Thundergun's Island Cruise Adventure [Training -Solo]
[A1] Thunder Gun (Ki-Infused Melee Attack): The signature technique of the Thundergun School of Martial Arts Dojo and Bowling Alley™; only mastered by one individual... the Grandmaster himself. By strength of will and charisma, John Thundergun coats his fist in a burning golden aura before striking any unfortunate target with an explosive burst of energy sounding like a cannon going off. Even from long range, the resulting blow can seemingly travel long distances to reach its target with thundering force! Deals 33% PL in damage.
[B1] Thunder Riot (Ki Barrier): Through intense manipulation, John Thundergun's aura can project around him and solidify into a prismatic energy shield; protecting him with power equal to 33% of John's current PL. If an opposing technique beats his barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the user is lower than 60% of the incoming attack, the damage reduction is only 25%.
SUPPORT TECHNIQUES:
[SU1] Afterimage: Through a sudden burst of speed, John Thundergun can leave behind a static image of himself to distract his opponent. This technique allows John to completely dodge techniques beneath 100% of his PL. This technique uses 1 KP in KP Battles.
UTILITY TECHNIQUES:[/PTab={min-height:90px;max-height:300px;overflow:auto;}]
[PTab=Special Items (0)]-
-[/PTab={min-height:90px;max-height:300px;overflow:auto;}]
[PTab=Transformations (1)]
Oozaru(x5P): Permanent. Requires Blutz Generator to use and Oozaru Mastery to control, tail to use.Does not have a tail.- ---
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- Zenkai Bonus: Upon taking serious, life-threatening damage in battle those with saiyan blood can gain a zenkai upon recovering from these injuries, which can cause rapid increases in power.
- Tail Weakness:
If an opponent grabs hold of a Saiyans tail (*done via Non-Tech attack or a suitable Technique, Non-Tech being avoidable as per normal non-tech avoidance and Technique by successfully avoiding or blocking the attack in question) such pain is sent through the Saiyans body that they are nearly paralyzed by it, a Saiyan in such a state cannot spent KP. This weakness can be trained away via a technique at 10,000 PLDoes not have a tail.
In addition, if a Saiyan's tail is ever removed, they can expend a Technique Slot to regrow it. This can only be done once, however: Once you lose that second tail, you'll never be able to grow another. - Saiyan Pride: When a Saiyan is defeated in combat, their very essence yearns for another chance to best their foe. Whenever you do battle with a character who has beaten you before, you gain +x2 to your current modifier. If you have no modifiers, this is considered a Permanent x2 Transformation. Once you have achieved victory over the rival in question, you lose this bonus.
Saiyan Pride can not stack.[/PTab={min-height:80px;max-height:300px;overflow:auto;}]