Post by Sgiath 'Addler' Iàidir on Oct 31, 2019 12:43:07 GMT -6
Whilst I focus on gathering on some information on the happenings around the Earth, I might as well write down what I've learned in these short few years.
Offensive techniques:
Defensive techniques:
Support techniques:
Offensive techniques:
- Blade wave (A1)[Starting Tech]- I have this strange blade attack that sends out blue, rippling energy at my foes from my manifested blade that leaves a nasty looking sear. It seems to really put the harm on people that're even around my strength and uses a sizable amount of energy on my part, which I can focus on recovering from if I'm given a few seconds. (Uses 1 KP and deals 33% of his current PL in damage. It seems the attack sears wounds shut upon contact, the reason for this unknown to the warrior himself!)
- Guardian Shield (B1)[Starting Tech]- In the other hand I'm not using, I can form a large round shield that can easily cover my torso. I've learned that, like the Blade Wave attack of mine, I can channel energy through this shield to make it glow iridescently and block even the heaviest of blows. There was one time, though, where someone actually managed to break it and the hit that came through felt like they were simply trying to punch me in the chest, limply. This was probably due to the fact that the shield exploded outwards, which might've reduced that heavy hit even further (I feel like writing that would cause my Physics Teacher at the North City University of Expanded Mastery just had a aneurysm from that if he ever read this). I gander that there'd be a similar effect, but at lesser degrees, and at some point, that sort of reduction wouldn't even exist! (When an attack collides with it, the shield pulses out to neutralize the attack. If this attack happens to break the shield, the effect from the pulse leaves the attack reduced by 50% of its remaining power, but only if Sgiath is within 60% or higher of the opponent. If he doesn't meet the 60% threshold, the attack is reduced by 25% instead. If he doesn't manage to meet even 20% of the opponent, there is no damage reduction to be had. Uses 1 KP.)
Support techniques:
- Blurring Speed (SU1 Afterimage)[Starting Tech]- This isn't so much a technique, more just a physical ability that I've learned I can accomplish. Normally, I'm not fast, usually wanting to parry the blows coming at me and look for an opening. However, I can move so fast that I can leave a blur of myself behind! Granted, I've noticed that this isn't so fast compared to those people who literally 'zoom' so fast they leave an after image of themselves like in those tv shows, but it's enough to avoid a hit I can see is a bit too much for me to guard against... Not been many times I'd been able to figure that out though! I'm a bit winded afterwards, much like when I use the sword and shield techniques I listed before, but give me a few seconds and I'll be good to go! (Granted, this has to be within 100% of his PL to succeed. Uses 1 KP.)
- Solar Flare [SU1]: So, I had a talk with Fredrick, my sword's spirit, on some moments of fighting against stronger opponents and I told him I'd fight to the last breath... He bluntly told me that was the dumbest thing a guy claiming to be a shield of the people could tell him. The shield guarantees that the people will be safe, but if the shield is acting like a sword, on its own, that shield needs to leave that situation it's in! I tried to argue against him, but he would have none of it. He ended up teaching me this technique to emit such a bright light from my shield energy, as weirdly as he put it, I could create a gap to escape my enemies. It would expend a bit of my stamina, but it has a good chance of getting things done. (By emitting an incredibly bright light that blinds your enemies, you can distract them for long enough to attempt to escape a Death Enabled thread. If 100% damage in total is sent your way before your next turn, your escape is blocked. This technique uses 1 KP in KP Battles.)
Utility techniques:
Alright, that about does it for techniques for now. Being able to write this is rather therapeutic, honestly! Also, it's a damn good thing this is in a database on my scouter and not on something else for people to read.
- Bulking [UT]: After some wild training given to me by Fredrick, my new sword's Knight Spirit, I'd been able to sacrifice some defense for a bit more offense. I need to really be focused on the tension, though, so it's a bit difficult to actually make use of this. (By some means, usually via a significant increase in muscle mass, you increase your offensive power at the cost of your defenses, this results in an increase of your offensive PL by +x1 and a decrease of your defensive PL by -x3. You must have a transformation that provides at least +x3 defensive PL to use this technique. Using Bulking costs 0 KP in a KP Battle. It must be active for at least two turns before being deactivated (including the turn it was activated on), and can only be deactivated at the end of a turn, after completing all necessary defensive calculations.)
Alright, that about does it for techniques for now. Being able to write this is rather therapeutic, honestly! Also, it's a damn good thing this is in a database on my scouter and not on something else for people to read.