Post by Iridium on Nov 2, 2019 12:22:44 GMT -6
Conceptualized from an amalgam of people - including bits and pieces from C.U.R.E. and some former World Trade Fleet stragglers, Nano-Systems Incorporated (NS-INC for short) is a questionably moral technology company akin to the likes of Capsule Corporation and Crop Corporation. Through the use of illicit funds, stolen technology, and recycled assets from the founders' previous occupations, NS-INC was able to spring up almost literally overnight - finishing construction on its' first 'legal' Headquarters in North City. Unlike the other competitors around them, NS-INC has no qualms about what they sell and who they sell it to. Everything from military-grade weapons to simple construction drones is sold by the company to a variety of buyers, interested in the financial prospects of the budding organization. While they haven't quite set themselves up as an intergalactic name quite yet, space outposts and smaller subsections on lesser planets already show the creeping influence of NS-INC, and the S6 Council which governs it are eager to expand their reach into the harder to reach planets such as Vegeta, Namek, Arcose, and Konats.
>> OOC INFORMATION
NS-INC is a neutral/evil aligned faction, designed to offer a place for more unsavory types to start their origins as a biological freak of nature, a war machine, or simply a cold and ruthless mercenary out for Zeni. Providing a launch pad for players to start a unique idea and garner potential plot from the moment of creation, it was initially concocted as an antithesis of factions such as Crop. Co but has since evolved into something a bit more far-reaching. The organization mostly works with technology in terms of creation - so magical focused characters (such as mages or magically created Bio-Androids) are welcome though often will not have a prior tie to the company without heavy justification. NS-INC will take nearly anybody who is willing to lend a hand! Jobs range from standard customer service for teenagers and young adults, to scientific research that has questionably legal roots.
>> MANAGEMENT & EMPLOYEES
[S6 COUNCIL]: Every business has its' CEOs, and Nano-Systems is no exception. There is one S6 council per major planet, who oversees that entire planets' operations. Council members always have 'Level 6' clearance, the highest possible, with no exceptions. It is nearly impossible to get appointed to the S6 Council without deep connections to current sitting members.
[DIRECTORS]: 'Director' is a blanket term used for the highest rank of management most can ever hope to attain. Named posthumously after the role in the World Trade Fleet, Directors oversee swathes of technology, production, or military operations on their designated planet. Directors have 'Level 5' clearance on their assigned planets, and 'Level 4' when traveling to other planets for whatever reason.
[OFFICER T/M]: Officers are split into two distinct groups: Technology & Military. Technology Officers are often the hands on managers of production sites and research development - and often work with 'Level 4' clearance. Military Officers are focused on the organization, deployment, and logistics behind mercenary corps and militant operations such as direct transport of equipment. They only boast 'Level 2' clearance directly on-site, but are otherwise still higher in rank.
[EMPLOYEE S1/2/3]: The standard corps of workers, mercenaries, or people otherwise not designated with security clearance above 'Level 3', most starting and civilian hires start as ES1 (Employee Security-1) and work stuff like basic stocking, PR, etc. ES2s are often mercenaries, guards, or senior employees who have been granted heightened clearance to move stock and supply around further in. ES3s are researchers, bodyguards, and whomever else is deemed confidential enough to receive clearance to work directly with experimental technology and research of that nature.
[CONTRACTORS DM/S]: Those affiliated with Nano-Systems without directly being integrated into the command structure. Most likely, they are subcontractors, temporary allies, or other such groups that are currently working closely with the organization. 'DMs' are the leaders or command structure of the foreign contractors and are granted 'Level 2' clearance, while 'S' are everyone else - only having 'Level 1' clearance.