Nashua
Administrator

Queen of Arcose
PL: 250,000
Oozaru (x5P) Ultra Super Saiyan (x17/x13T) Mastered Super Saiyan (x16P)
Tag: @nashua
Posts: 1,193
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Post by Nashua on Nov 4, 2019 12:36:04 GMT -6
Hi, just a quick suggestion I have regarding how the SMM and LMB will be calculated now that it directly affects conversions instead of gains. This wouldn't have mattered at all before, but I think it somewhat does now.
Currently, if you're in or nearing SMM and have enough raw XP to push you over to the next SMM tier, converting that XP to PL will likely convert at the next tier's rate (so x0.5 instead of x1, etc) but this also means more often than not you'll end up falling back down to the previous tier after your XP is converted, as the amount you spent will be heavily reduced from your total XP.
Conversely, if someone with LMB banks up too much raw XP before converting or buying something, they'll find themselves pushed out of the bonus conversion range and either be forced to go through with normal conversions or dispose of enough of their XP to fall back down in range of the x1.5 conversion boost.
As you can see, once people get too close to advancing to the "next tier" of XP conversions, things get a bit wonky. I think an easy way to solve this would either to make it so raw XP has no effect on someone's conversion tier, or no effect up to a certain point, such as only starting to impact their conversion tier for each XP they have banked over 10,000. This should prevent people from feeling like they might have to game the system to get the most out of their gains, as well as prevent people from launching back and forth across SMM tiers. Thanks!
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Post by General Kraktus on Nov 4, 2019 12:37:38 GMT -6
Sounds good to me (At school so this all you get).
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Post by Kitiana Shinso on Nov 4, 2019 12:39:44 GMT -6
Something I've suggested is to have someone calculate exactly how much of their XP would get them to the next tier and subtract that from the total, then continue the process until all XP is spent. I've offered to do this since I've got a ton of free time and this doesn't even require any sort of moderator or staff position. Doing this would not only solve this very issue, but also make it so the staff don't have to worry about calculating the conversions since I'd be handling that and could just send the calculations to Sketch or another staff member
Edit 1: Oh by the way, In the case of it being my own since the staff would have my calculations it'd be easy enough for them to use the same calculations for mine. I'd also be inserting my own calculation at the same time for the staff to compare too.
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Post by Majin Mumbo on Nov 6, 2019 14:58:03 GMT -6
That’s not a bad idea. Another workaround could perhaps be that as long as you don’t go over a certain limit, then the conversion keeps whatever bonus it had for the duration. That way it doesn’t force our players to do like six calculations in a row to see how much power they’ll end up with.
That does run the risk of giving LMB too much of a boost if you hoard XP, and SMM might get weird too, but as long as we can regulate it then it shouldn’t be too bad. Something like “if you go 2,000 PL past LMB during your conversion then the rest is non-LMB”. Something like that could give the most common case for LMB>Normal conversions (times when the number is like 100,250) a bit of a grace period, but keep people from over-hoarding to soar past a big chunk of the normal gaining period.
We’ll play around with some ideas. The retrofit is gonna change lots of stuff, including items and how they work with the new 300% HP system, so expect sizable differences once we fully suss out the best way to handle it.
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Maple
Administrator

PL: 80,000
Stargoon (x2P); Sparkling(x4P)
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Post by Maple on Nov 6, 2019 19:07:25 GMT -6
Nice suggestions.
I think the best solution for the conversion bubble is the first one, to eliminate factoring XP into the assessment altogether since all XP is a future item or future PL.
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