Surge
Newcomer

PL: 47,748
Rage (x2T)
Tag: @yengcong
Posts: 34
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Post by Surge on Jan 11, 2021 1:02:11 GMT -6
Saiyan Race Berserk | Super Saiyan | Legend |
Berserk  Probably the only saiyans that never believed in the legend or simply stuck with what they truly know, the ape form. They have instead honed all of their rage into the form and thus, adapted something new. Oozaru | | Oozaru's Rage | True Oozaru | Golden Oozaru |
Oozaru - Starter Oozaru Rage's - 20k True Oozaru - 100k Golden Oozaru - 150k If you lose your tail, you can freely regrow it by waiting a week in real time or spending zeni with 50% off. Super Saiyan  Saiyans who have believed in the legend and worked hard to achieve it. Oozaru | False Super Saiyan | Super Saiyan | Super Saiyan 2 |
Oozaru - Starter False Super Saiyan - 50K Super Saiyan - 100k + Rage unlocked through DE Super Saiyan 2 - 225k + Rage unlocked through DE If you lose tail, you must pay full price to get a new one or wait two weeks. Legend  The myths and stories of a legendary super saiyan, some didn't believe it until they are faced it. Oozaru | Oozaru's Rage | False Super Saiyan | True Super Saiyan |
Oozaru - Starter Oozaru's Rage - 10k False Super Saiyan - 30K True Super Saiyan - 150k + Rage Required
Android Race Robot - Created from the ground up, you are made entirely out of machines  Alpha - Starter Beta - 50k Delta - 100k Omega - 150k Obtains at 100k, energy absorbers which steals up to 50% of pl damage directed at you twice per thread. Cyborg You were once someone, now you are something  Alpha - Starter Beta - 20k Delta - 50k Omega - 100k Obtains at 100k, A cooling engine that removes exhaustion entire. Can protect themselves 100% of their pl once per thread.
Majin Race Unnatural You have consumed so many entities.  Name 1 - Starter Offense Pl is lower than Defensive Pl by 1 Name 2- 50k Offense Pl is lower than Defensive Pl by 1 Name 3 - 100k Offense Pl is lower than Defensive Pl by 1 Name 4- 150k Offense Pl is lower than Defensive Pl by 1 Natural You don't need anything to become strong.  Name 1 - Starter Defensive Pl is lower than Offense Pl by 1 Name 2- 50k Defensive Pl is lower than Offense Pl by 1 Name 3 - 100k Defensive Pl is lower than Offense Pl by 1 Name 4- 150k Defensive Pl is lower than Offense Pl by 1
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Post by Amara on Jan 11, 2021 12:52:17 GMT -6
I guess if we're opening discussion up on alternate paths and whatnot, I can chip in. Here are some of my ideas originally on a google doc. Along with branches/options I also believe that opening up limited customization when it comes to certain species traits could be interesting as well. Is this all balanced? Probably not, but I hope it gets the idea going. NOTE that species do NOT get all traits listed, they'd have to pick only some of them. How many? Not entirely sure still, perhaps 3 or 4 since that seemed to work well.
SAIYANS
Traits -
Tail Weakness (Mandatory): If an opponent grabs hold of a Saiyan’s tail normally or with a KP technique, great pain is sent through their body - enough to nearly paralyze them. They cannot spend KP in this state. This weakness can be trained away with a dedicated technique starting at 10,000 PL. Additionally, normal Saiyans can spend a technique slot to regrow a lost tail ONCE.
Saiyan Pride: When bested in combat, a Saiyan’s very essence yearns for a chance to defeat their enemy. When doing battle with a character that has beaten you before you gain +x2 to your current modifier. If you have no current transformations active this acts as a permanent x2 form.
Zenkai: Upon taking life-threatening injuries and subsequently recovering from them, Saiyans get a rapid boost in power. This increase diminishes the higher the Saiyan’s base PL is. This trait only activates in Death-Enabled threads.
Tail Specialist: For one technique slot you may gain the 'Tail Specialist' technique. This allows you to regrow your tail after loss in a thread after a week's worth of time. At 200,000 Power Level, you may spend another technique slot to gain the 'Iron Tail' technique. This means that your tail can no longer be cut off in a thread unless express permission is given.
Pride Before the Fall: Resilient and ferocious to the end, a Saiyan gains a +x1 to their offensive PL modifier for every 100% damage they have currently taken - stacking up to a +x2 at 200%+. This bonus is removed if the Saiyan heals below the necessary threshold.
Transformation Paths -
Super Saiyan
(Starter) Oozaru (x5P): The primal form of the Saiyans. Needs a tail and Blutz to activate, Oozaru Mastery tech to fully control.
(20,000 PL) False Super Saiyan (x6T): Coated in a golden-orange glow, a Saiyan taps into a fraction of the true power of a Super Saiyan. This can only occur when a Saiyan experiences great rage or defeat and has not yet achieved Super Saiyan. Once said form is achieved, False Super Saiyan can no longer be attained.
(100,000 PL) Super Saiyan (x15T): The form of Saiyan legend. Grants immense power, but requires a powerful burst of emotion in a Death-Enabled thread to achieve.
(150,000 PL) Mastered Super Saiyan (x16P): This state is simply an alternate variation on Super Saiyan with much greater Ki control.
(225,000 PL) Super Saiyan 2 (x27T): An ascended Super Saiyan that has gone beyond normal boundaries, this wellspring of power is only the beginning. Requires an emotional trigger.
(300,000 PL) Super Saiyan 2 Full-Power (x32T): An enhanced state of Super Saiyan 2 which draws forth even more power than before. While Ki control has yet to be perfected, it’s better than nothing.
(375,000 PL) Perfected Super Saiyan 2 (x38P): Mastering Super Saiyan 2 was no easy feat, but it has been accomplished and the Saiyan’s power is now greater and more stable than anything before it.
(425,000 PL) Super Saiyan 3 (x47T): A state of pure power that grants extreme energy but can never be truly tamed. It’s drain on stamina makes it impractical to use over long periods of time.
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Bestial
(Starter) Oozaru (x6P): The primal form of the Saiyans. Needs a tail and Blutz to activate, Oozaru Mastery tech to fully control.
(100,000) Wrath State (x12P): Fueled by anger, a Saiyan of this type takes on the power of an Oozaru in their base form yet increases it to even greater heights capable of rivaling Super Saiyans.
(150,000) Super Saiyan (x15T): The form of Saiyan legend. Grants immense power, but requires a powerful burst of emotion in a Death-Enabled thread to achieve.
(200,000) Golden Oozaru (x24P): Unlike other Saiyans, your effort is devoted to increasing the primal power of your species. You have learned how to take on the Super Saiyan transformation while already transformed into an Oozaru. Requires a tail and Blutz waves to activate, Oozaru Mastery to fully control.
(300,000) Ascended Super Saiyan (x30T): An Ascended Super Saiyan has gone beyond normal boundaries, this wellspring of power is only the beginning. Requires an emotional trigger
(350,000) Ascended Golden Oozaru (x37P): Combining your newfound might of Ascended Super Saiyan with your Great Ape form, you take on an even more powerful transformation of pure primal wrath. Requires a tail and Blutz waves to activate, Oozaru Mastery to fully control.
(450,000) Primal Super Saiyan (x46P): Dedication to perfecting the Oozaru has led to a condensed form which combines your Super Saiyan might and Oozaru power into a tightly knit package, creating an entirely new form which combines beast and man in one. (Renamed Super Saiyan 4)
ANDROIDS
Traits -
Anti-Aura: Due to the unnatural way your energy is formed and utilized, techniques like Energy Sensing and its counterparts are unable to detect you entirely. Scouters are still capable of reading power and location, however.
Final Option: In a last bid to destroy the enemy, an android turns itself into a makeshift bomb - overloading their Ki to explode and deal massive damage at the cost of their own life. For every 1 KP spent up to 3 you gain 66% on the attack. At 3 KP spent, it also gains the piercing variant. Androids killed this way cannot rebuild or reanimate.
Mechanical Android Traits -
Durability: Androids are extremely hard to kill due to their operating conditions, and can even function in the vacuum of space uninterrupted. Once per thread they may reduce the PL of an oncoming attack by 33%.
Rebuild: Born from machinery, death holds little sway over a mechanical android. If they perish in a Death-Enabled thread they may spend 10,000 XP and deactivate one of their other traits to revive themselves.
Energy Absorber: Once per thread an Android may completely nullify an oncoming attack equal or less than 50% of their defensive PL.
Cyborg Android Traits -
Infinite Energy Core: With an explosion of artificial Ki, an Android overclocks its systems and core to gain a burst of power. This provides +x3 to any form of their choosing, turning it into a temporary until the end of the thread.
Reanimate: Tougher than most, Cyborg Androids have a one-time self revival that costs 10,000 XP that can be used after dying in a Death-Enabled thread.
Infinite Energy Spark: Once per thread an Android may make a 0 KP attack equal to 33% of their offensive PL.
Transformation Paths -
Mechanical
(Starter) Alpha (x3P):
(100,000 PL) Beta (x12P):
(150,000 PL) Gamma (x15P):
(200,000 PL) Epsilon (x21P):
(250,000 PL) Lambda (x24P):
(300,000 PL) Omicron (x33P):
(400,000 PL) Omega (x43P):
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Cyborg
(Starter) Nothing:
(60,000 PL) Burst (x2P):
(100,000 PL) Mega Burst (x10P):
(150,000 PL) Ultra Burst (x13P):
(225,000 PL) Super Burst (x24P):
(300,000 PL) Omega Burst (x31P):
(400,000 PL) Deus Ex Machina (x43P):
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Surge
Newcomer

PL: 47,748
Rage (x2T)
Tag: @yengcong
Posts: 34
|
Post by Surge on Jan 12, 2021 15:11:00 GMT -6
I would like to also add, Factions locks and other stuff
Factions As much as we can say, "They can still work together even if they aren't in the same faction." That's true, but I believe it would still help promote other people to making their own factions instead of seeing one group all SK members or all Fleet members. Because I have heard in the past that certain people wanted to make factions and a staff member had chipped in and said it wasn't a good idea. I believe locking up factions to a 5 man team is more than enough.
Races Again Namekians Warrior Clan - Acquires a free N1 attack once per thread Dragon Clan - Acquires a free dragon radar. Mazoku - Acquires a free minion
Fusion Aspect In General Both races are at least 10k the same power level range. 1) One could be 20k and the other could be 10k. 2) Fusing together would make their power level 25k base. 3) The highest multiplier is added. 4) Anyone can fuse and defuse. 5) Immediately placed in temporary form regardless if both have perm forms or not. 6) Each character will take a turn rping. If for some reason one character becomes inactive, the other player will have full control over the character. If in some cases if there is a situation where one character archives or deletes there character, the fusion will still remain in the thread until it's over. Example: A human has 20k and a x3 and a namekian has 10k and a x4. Combining both would be 25k base with a x4.
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