Post by Voo & Doo on Jan 24, 2021 13:40:25 GMT -6
NAME: Voo (Red Majin) & Doo (Blue Majin)
ALIASES: Voo & Doo Brothers / Voodoo when together.
SPECIES: Majin
AGE: 5
GENDER: Male
STARTING PLANET: Earth
APPEARANCE:
Unfused

Fused

Both brothers stand at 5'0ft and weigh 50lb. both are pale in color and when fused, they stand at 10ft and 150lb.
Racial Traits:
➠DURABLE BODY
A majin's body may be soft and malleable, but it is extremely durable. Majin's can survive in extremely harsh conditions for extended periods, including the vacuum of space. Once per-thread, a Majin can reduce the incoming damage of an attack by 33%.
➠ABSORB ABILITY
Majin's possess the strange ability to absorb the power of other beings to add to their own. During a thread, a Majin can attempt to absorb another character. If they are not interrupted by a KP Attack, they will successfully absorb the foe on their next post. The Majin gains 10% of the foe's Power Level (Cap of 5,000 per Absorb, with a life-time cap of 25,000 PL across all absorbs), as well as one non-SIG, non-ULT technique from their arsenal. If the foe is below 80% of the Majin's Power Level, they only gain 5% of the victim's Power instead.
Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target. Additionally, an absorption cannot occur if the defeated opponent has been vaporized or disintegrated by the attack that killed them, though this can be overruled if the vaporization is deemed to have been done solely to OOCly prevent an absorption attempt.
➠REGEN POWER
Majin's are capable of incredible feats of self-healing, with legends saying some Majin can regenerate their lost body with only a single cell left. Once per-thread, a Majin can heal themselves equal to 120% of their Power Level. If they take more than 300% of their own Power Level from a single attack, however, they cannot activate this skill.
BACKGROUND:
Born from an evil wizards cauldron. The twins were created to cause chaos to the galaxy. However, the wizard had accidentally spilled another liquid into the mix which had completely ruined her original idea. An explosion had occurred and now the twins were both short in stature, along with individual personalities. Voo was a smart, clever, and tactical individual. Doo on the other hand was carefree, dumb, and absent minded. The wizard had demanded that they go cause chaos to the galaxy but they just didn't feel like it. So they ended the wizard's life with a simple ki blast to his throat. Both of the twins eventually had done minor crimes here and there to where their actions haven't been watched due to how minor the offenses were. Like jay walking and pissing on buildings. They also had committed petty crime like stealing candy from the stores or alcohol from bars. However they had eventually met an individual by the name of Gator, who promised them a lot of money in return for their services. Tired of being broke and a joke, they agreed to work with the man.
TECHNIQUES: Three normal slots unless stated otherwise (*NOT SIGNATURES). Some species start out with 4-5 techniques.
OFFENSIVE/DEFENSIVE TECHNIQUES: A1s, UB2s, MA3s, VB2s, VA3s, and so on are all included down here in this section.
SUPPORT TECHNIQUES: Your character's SU1s, SU2s, and SU3-tiered techniques are put in this section.
UTILITY TECHNIQUES: All UT-tiered techniques like Ki Sense or Bulking go here.
[B1] Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! Protects you with power equal to 33% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%.
[UB2] Super Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! Protects you with power equal to 66% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%.
[MB3] Ultra Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! Protects you with power equal to 100% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%.
[8k] (Voo & Doo Fusion/De Fusion) (Flavor) Multi-Form [UT1]: Through this technique you can create a copy of yourself dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and the copy with the least KP. Signatures can only be used once per thread, as well as certain racials regardless of which copy uses the technique.
[16K] Magic Materialization (UT): Like many Demons, Voodoo has the ability to use magic as a means to materialize an assortment of things. Anything from weapons, to clothes, to food etc.
[24k, 32k, 40k] - DEEP POCKETS > You can summon one of a myriad of useful items. This materializes ONE of the following per thread: Scouter, Blutz Generator, Devil Lamp, Battle Armor, Blood Ruby, Powa-Fresh, Destron Capsule. Materialized items cannot use Item SIGs, and vanishes after leaving the thread or being K.O'd or killed. Only the user can use these items, except for the Blutz Generator and Devil Lamp, which can be applied to allies. [UT1] Magic Materialization to attain.
ALIASES: Voo & Doo Brothers / Voodoo when together.
SPECIES: Majin
AGE: 5
GENDER: Male
STARTING PLANET: Earth
APPEARANCE:
Unfused

Fused

Both brothers stand at 5'0ft and weigh 50lb. both are pale in color and when fused, they stand at 10ft and 150lb.
Racial Traits:
➠DURABLE BODY
A majin's body may be soft and malleable, but it is extremely durable. Majin's can survive in extremely harsh conditions for extended periods, including the vacuum of space. Once per-thread, a Majin can reduce the incoming damage of an attack by 33%.
➠ABSORB ABILITY
Majin's possess the strange ability to absorb the power of other beings to add to their own. During a thread, a Majin can attempt to absorb another character. If they are not interrupted by a KP Attack, they will successfully absorb the foe on their next post. The Majin gains 10% of the foe's Power Level (Cap of 5,000 per Absorb, with a life-time cap of 25,000 PL across all absorbs), as well as one non-SIG, non-ULT technique from their arsenal. If the foe is below 80% of the Majin's Power Level, they only gain 5% of the victim's Power instead.
Absorption can only be preformed in a DE/Saga thread and can only be preformed on an already defeated target. Additionally, an absorption cannot occur if the defeated opponent has been vaporized or disintegrated by the attack that killed them, though this can be overruled if the vaporization is deemed to have been done solely to OOCly prevent an absorption attempt.
➠REGEN POWER
Majin's are capable of incredible feats of self-healing, with legends saying some Majin can regenerate their lost body with only a single cell left. Once per-thread, a Majin can heal themselves equal to 120% of their Power Level. If they take more than 300% of their own Power Level from a single attack, however, they cannot activate this skill.
BACKGROUND:
Born from an evil wizards cauldron. The twins were created to cause chaos to the galaxy. However, the wizard had accidentally spilled another liquid into the mix which had completely ruined her original idea. An explosion had occurred and now the twins were both short in stature, along with individual personalities. Voo was a smart, clever, and tactical individual. Doo on the other hand was carefree, dumb, and absent minded. The wizard had demanded that they go cause chaos to the galaxy but they just didn't feel like it. So they ended the wizard's life with a simple ki blast to his throat. Both of the twins eventually had done minor crimes here and there to where their actions haven't been watched due to how minor the offenses were. Like jay walking and pissing on buildings. They also had committed petty crime like stealing candy from the stores or alcohol from bars. However they had eventually met an individual by the name of Gator, who promised them a lot of money in return for their services. Tired of being broke and a joke, they agreed to work with the man.
TECHNIQUES: Three normal slots unless stated otherwise (*NOT SIGNATURES). Some species start out with 4-5 techniques.
OFFENSIVE/DEFENSIVE TECHNIQUES: A1s, UB2s, MA3s, VB2s, VA3s, and so on are all included down here in this section.
SUPPORT TECHNIQUES: Your character's SU1s, SU2s, and SU3-tiered techniques are put in this section.
UTILITY TECHNIQUES: All UT-tiered techniques like Ki Sense or Bulking go here.
[B1] Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! Protects you with power equal to 33% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%.
[UB2] Super Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! Protects you with power equal to 66% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%.
[MB3] Ultra Ki Barrier: Through some proper Ki Manipulation, you've gained the ability to summon a barrier made of Ki! Protects you with power equal to 100% of your current PL. If an opposing technique beats your barrier, and the Barrier user is within 60% of the attack's PL, the damage is halved. (IE: If a Ki Barrier had 2,000 PL, and was broken by a 3,000 PL attack, the bleed-through damage would be 500 PL instead of 1,000). If the Barrier user is lower than 60% of the incoming attack, the damage reduction is only 25%.
[8k] (Voo & Doo Fusion/De Fusion) (Flavor) Multi-Form [UT1]: Through this technique you can create a copy of yourself dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and the copy with the least KP. Signatures can only be used once per thread, as well as certain racials regardless of which copy uses the technique.
[16K] Magic Materialization (UT): Like many Demons, Voodoo has the ability to use magic as a means to materialize an assortment of things. Anything from weapons, to clothes, to food etc.
[24k, 32k, 40k] - DEEP POCKETS > You can summon one of a myriad of useful items. This materializes ONE of the following per thread: Scouter, Blutz Generator, Devil Lamp, Battle Armor, Blood Ruby, Powa-Fresh, Destron Capsule. Materialized items cannot use Item SIGs, and vanishes after leaving the thread or being K.O'd or killed. Only the user can use these items, except for the Blutz Generator and Devil Lamp, which can be applied to allies. [UT1] Magic Materialization to attain.